DynamicRegionclassdynamicRegion.t[12]

no description available

class DynamicRegion :   Region

Superclass Tree   (in declaration order)

DynamicRegion
        Region
                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

allRegions  regions 

Inherited from Region :
extraScopeItems  familiar  fastGoTo  roomList  rooms 

Summary of Methods  

addExtraScopeItems  addToRoomList  contractRegion  expandRegion  extraAdjustments  isIn  notifyAfter  notifyBefore 

Inherited from Region :
addToContents  allRegions  isCurrentlyWithin  isFamiliar  isOrIsIn  makeRegionLists  moveMLIntoAdd  moveMLOutOf  regionAfterAction  regionAfterTravel  regionBeforeAction  regionBeforeTravel  regionDaemon  removeFromContents  setFamiliarRooms  travelerEntering  travelerLeaving 

Properties  

allRegionsdynamicRegion.t[27]

The list of regions a DynamicRegion is in is simply an empty list. [DYNAMICREGION EXTENSION]

regionsOVERRIDDENdynamicRegion.t[18]
A DynamicRegion cannot be part of any other Region, so any value given to this property in game code will be ignored. [DYNAMICREGION EXTENSION]

Methods  

addExtraScopeItems (action)OVERRIDDENdynamicRegion.t[50]

Put extra items in scope when action is carried out in any room in this region. [DYNAMICREGION EXTENSION]

addToRoomList (rm)OVERRIDDENdynamicRegion.t[35]
Add an additional room (passed as the rm parameter) to our list of rooms. This method is intended for internal library use at PreInit only. [DYNAMICREGION EXTENSION]

contractRegion (rm)dynamicRegion.t[114]
Remove rm from this Region. The rm parameter has the same meaning as for expandRegion(rm) [DYNAMICREGION EXTENSION].

expandRegion (rm)dynamicRegion.t[84]
Expand this region by adding rm to it. rm may be a single Room or a list of Rooms or a single Region or a list of Regions or a list of Rooms and Regions. Note, however, that the effect of specifying Regions as an argument to this method is only a shorthand way of specifying the rooms the Regions contain; no permanent relationship is created between a DynamicRegion and any other Regions added to it. [DYNAMICREGION EXTENSION]

extraAdjustments (rm, expanded)dynamicRegion.t[146]
Carry out any additional adjustments that need to be made as side-effects to adding or removing rooms. By default we do nothing here but game code can override as necessary. The rm parameter is the list of rooms/regions that have just been added (if expanding is true) or subtracted (if expanded is nil) from this region. [DYNAMICREGION EXTENSION]

isIn (region)OVERRIDDENdynamicRegion.t[21]
A DynamicRegion cannot be in any other region, so we simply return nil [DYNAMICREGION EXTENSION]

notifyAfter ( )OVERRIDDENdynamicRegion.t[69]
Carry out after notifications on the region [DYNAMICREGION EXTENSION]

notifyBefore ( )OVERRIDDENdynamicRegion.t[62]
Carry out before notifications on the region [DYNAMICREGION EXTENSION]

Adv3Lite Library Reference Manual
Generated on 03/07/2024 from adv3Lite version 2.1