KeepGoingobjectnewbie.t[488]

Trap commands like KEEP GOING NORTH or CONTINUE HEADING WEST. We'll carry out the directional movement command obviously intended, but advise the player on the standard form of such commands.

KeepGoing :   TravelAction

Superclass Tree   (in declaration order)

KeepGoing
        TravelAction
                Action
                        ReplaceRedirector
                                Redirector
                                        object

Summary of Properties  

Inherited from TravelAction :
baseActionClass  canUndo  direction  predefinedDirection 

Inherited from Action :
actionFailed  advanceOnFailure  againRepeatsParse  allowAll  extraMessageParams  failCheckMsg  failedActionCountsAsTurn  implicitTimeTaken  includeInUndo  isConversational  isImplicit  isRepeatable  oldRoom  parentAction  parentAllowAll  preCond  redirectParent  reportImplicitActions  scopeList  spellingPriority  synthParamID  timeTaken  turnsTaken  unhides  verbRule  verifyObj  wasIlluminated 

Summary of Methods  

execAction 

Inherited from TravelAction :
doTravel  doTravelViaConn  doVisibleTravel  execCycle  getOutOfNested  outOfNestedInstead 

Inherited from Action :
acknowledgeNotifyStatus  addExtraScopeItems  addImplicitTime  advanceTime  afterAction  announceObject  beforeAction  buildImplicitActionAnnouncement  buildScopeList  checkAction  checkActionPreconditions  commandNotPresent  exec  execGroup  getAll  getAllUnhidden  getMessageParam  getPostImplicitReports  implicitAnnouncement  reportAction  scoreObjects  setMessageParam  setMessageParams  spPrefix  spSuffix  synthMessageParam  turnSequence  verify  verifyObjRole  wrapObjectsNP 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
askMissingLiteral  doInstead  doNested  doOtherAction 

Properties  

(none)

Methods  

execAction (cmd)OVERRIDDENnewbie.t[489]

no description available

Adv3Lite Library Reference Manual
Generated on 03/07/2024 from adv3Lite version 2.1