Meobjectparser.t[4847]

Me - the first-person singular. ME always binds to the player character.

The discussion about the validity of binding YOU to the PC applies in mirror image here. In a second-person game, the PC is the narrator's YOU and the player's ME; in a first-person game, she's the narrator's ME and the player's YOU. But there is no game-world object for ME to bind to in commands in a first-person game - if anything, ME would be the player (not the player character, but the actual player), who is clearly not a game-world entity. Since that's not meaningful, we can assume that a player talking about ME in a first-person game is being literal-minded and just using the same pronouns the narrator does, or that they're so accustomed to the second-person convention of most IF that they're saying ME out of habit. In either case, the PC is the one they're talking about.

Me :   Pronoun

Superclass Tree   (in declaration order)

Me
        Pronoun
                object

Summary of Properties  

person 

Inherited from Pronoun :
all  aName  ante  reflexive  theName  theObjName 

Summary of Methods  

resolve 

Inherited from Pronoun :
construct  matchObj  setAntecedents 

Properties  

personOVERRIDDENparser.t[4855]

this is a first-person pronoun

Methods  

resolve ( )OVERRIDDENparser.t[4852]

the first person always resolves to the player character, regardless of context

Adv3Lite Library Reference Manual
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