TimeFuseclass | objtime.t[260] |
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obj and prop are the same as for Fuse, i.e. when the Fuse fires it will call the prop property of obj.
interval may be speficied as a list, an integer, a BigNumber, a Date or a single-quoted string. A string or a Date specifies the time at which the Fuse will execute. Anything else specifies the time after which the Fuse will execute.
If interval is a list it should be in the form [years, months, days, hours, minutes, seconds] (trailing elements can be omitted if they are zero). The Fuse will then execute after the interval
If interval is an integer then it specifies the number of minutes into the future that the Fuse will execute.
If interval is a BigNumber than it specifies the number of hours into the future that the Fuse will execute. E.g. 1.0 specifies 1 hour, while 2.5 specifies 2 hours 30 minutes.
If interval is a single-quoted String, then it specifies the time at which the Fuse will execute. The format may be any of the formats recognized by Date.parseDate (for which see the System Manual). For example '15:34' would specify that the Fuse is to execute at 15:34 on the current day, while '2014:06:22 15:34:00' would specify that the Fuse is to execute at 15:34 on 22nd June 2014 (game time, not real time).
[PART OF THE OBJTIME EXTENSION]
class
TimeFuse : Fuse
TimeFuse
SenseTimeFuse
Inherited from Event
:
captureText
eventOrder
executed
interval_
isPromptDaemon
nextRunTime
obj_
prop_
senseObj_
senseProp_
Inherited from Fuse
:
executeEvent
Inherited from Event
:
callMethod
delayEvent
eventMatches
removeEvent
eventTime | objtime.t[301] |
construct (obj, prop, interval) OVERRIDDEN | objtime.t[261] |
getNextRunTime ( ) OVERRIDDEN | objtime.t[308] |