Usobject | parser.t[4871] |
Superclass Tree | Property Summary | Method Summary | Property Details | Method Details |
A more sophisticated use would be to allow the player to refer collectively to the PC and a group of accompanying NPCs. The base library doesn't implement this because it doesn't define a way to identify such a group, but a game could add that capability. Once you've defined what US means, you could make the pronoun US bind to that group simply by modifying the resolve() method here.
Us : Pronoun
Us
Pronoun
object
Inherited from Pronoun
:
all
aName
ante
person
reflexive
theName
theObjName
Inherited from Pronoun
:
construct
matchObj
setAntecedents
resolve ( ) OVERRIDDEN | parser.t[4872] |