emanationControlobjectsensory.t[353]

The object which drives emanation messages for Odors and Noises [DEFINED IN SENSORY EXTENSION]

emanationControl :   InitObject

Superclass Tree   (in declaration order)

emanationControl
        InitObject
                ModuleExecObject
                        object

Summary of Properties  

Inherited from ModuleExecObject :
execAfterMe  execBeforeMe  hasInitialized_  isDoingExec_  isExecuted_ 

Summary of Methods  

canSense  emanate  execute 

Inherited from ModuleExecObject :
_execute  classExec 

Properties  

(none)

Methods  

canSense (pc, o)sensory.t[432]

The pc can sense o if o is currently emanating and its a Noise the pc can currently hear or an Odor the pc can currently smell. [DEFINED IN SENSORY EXTENSION]

emanate ( )sensory.t[364]
Each turn, execute the emanate() method for every item in our list of emanations. [DEFINED IN SENSORY EXTENSION]

execute ( )OVERRIDDENsensory.t[355]
Set up our Daemon at the start of play. [DEFINED IN SENSORY EXTENSION]

Adv3Lite Library Reference Manual
Generated on 03/07/2024 from adv3Lite version 2.1