statusTagOutputStreamobjectstatus.t[35]

A special OutputStream for the <BANNER> tag contents. This is really just part of the main output stream, but we use a separate output stream object so that we have our own separate stream state variables (for paragraph breaking and so forth).

transient statusTagOutputStream :   OutputStream

Superclass Tree   (in declaration order)

statusTagOutputStream
        OutputStream
                PreinitObject
                        ModuleExecObject
                                object

Summary of Properties  

myInputManager 

Inherited from OutputStream :
filterList_  justDidPara  justDidParaSuppressor  prefix 

Inherited from PreinitObject :
execBeforeMe  reverseGlobalSymbols 

Inherited from ModuleExecObject :
execAfterMe  hasInitialized_  isDoingExec_  isExecuted_ 

Summary of Methods  

writeFromStream 

Inherited from OutputStream :
addOutputFilter  addOutputFilterBelow  applyFilters  applyTextFilters  captureOutput  captureOutputIgnoreExit  construct  execute  inputLineEnd  removeOutputFilter  setPrefix  watchForOutput  writeToStream 

Inherited from ModuleExecObject :
_execute  classExec 

Properties  

myInputManagerOVERRIDDENstatus.t[41]

We're really part of the main window's output stream as far as the underlying interpreter I/O system is concerned, so we have to coordinate with the main game window's input manager.

Methods  

writeFromStream (txt)OVERRIDDENstatus.t[44]

we sit atop the system-level main console output stream

Adv3Lite Library Reference Manual
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