subtime.tfile | source file |
Classes Summary | Objects Summary | Functions Summary Details |
Adapted for use with adv3Lite by Eric Eve; the changes include using the Date class rather than the custom format for storing dates and times used in MJR's original version.
"Subjective Time" module. This implements a form of in-game time-keeping that attempts to mimic the player's subjective experience of time passing in the scenario while still allowing for occasional, reasonably precise time readings, such as from a wristwatch in the game world.
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