ModuleExecObjectclass_main.t[314]

Module Execution Object. This is an abstract base class for various classes that provide modular execution hooks. This class and its subclasses are mix-in classes - they can be multiply inherited by any object (as long as it's not already some other kind of module execution object).

The point of the Module Execution Object and its subclasses is to allow libraries and user code to define execution hooks, without having to worry about what other libraries and user code bits are defining the same hook. When we need to execute a hook defined via this object, we iterate over all of the instances of the appropriate subclass and invoke its execute() method.

By default, the order of execution is arbitrary. In some cases, though, dependencies will exist, so that one object cannot be invoked until another object has already been invoked. In these cases, you must set the execBeforeMe property to contain a list of the objects whose execute() methods must be invoked before this object's execute() method is invoked. The library will check this list before calling execute() on this object, and ensure that each object in the list has been invoked before calling this object's execute().

class ModuleExecObject :   object

Superclass Tree   (in declaration order)

ModuleExecObject
        object

Subclass Tree  

ModuleExecObject
        InitObject
        PostRestoreObject
        PostUndoObject
        PreinitObject
                EventListItem
                        ELI
                        ELI1
                MetadataModuleID
                        GameInfoModuleID
                                GameID
                MobileCollectiveGroup
                OutputStream
                        BannerOutputStream
                        LogConsole
                        WebWinOutputStream
                Relation
                RuleBook
                Scenery
                        MultiLocScenery
                StringPreParser
                ThoughtManager
                TopHintMenu
        PreRestartObject
        PreSaveObject

Global Objects  

(none)

Summary of Properties  

execAfterMe  execBeforeMe  hasInitialized_  isDoingExec_  isExecuted_ 

Summary of Methods  

_execute  classExec  execute 

Properties  

execAfterMe_main.t[327]

List of objects that must be executed after me - this is analogous to execBeforeMe, but we make sure we run before these.

execBeforeMe_main.t[321]
List of objects that must be executed before me - by default, the order doesn't matter, so we'll set this to an empty list. Instances can override this if it is necessary to execute other objects before this object can be executed.

hasInitialized__main.t[422]
flag to indicate that this is the first time running classExec

isDoingExec__main.t[345]
flag - true if we're in the process of executing

isExecuted__main.t[342]
flag - true if we've been executed on this round

Methods  

_execute ( )_main.t[348]

execute - internal method: checks dependency order

classExec ( )_main.t[429]
Class execution. Call this method on the particular class of modules to execute. We'll iterate over all instances of that class and invoke each instance's _execute() method.

execute ( )_main.t[333]
Subclass-specific execution method. Each subclass should override this method to provide its execution code.

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0