Moodclassthing.t[10191]

A Mood object can be used to represent the mood of an actor (happy, sad, bored, etc.)

class Mood :   object

Superclass Tree   (in declaration order)

Mood
        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

name 

Summary of Methods  

objToString 

Properties  

namething.t[10196]

A single-quoted string giving the name of this Mood, which will normally correspond to the name of the Mood object; e.g. happyMood.name = 'happy'

Methods  

objToString ( )thing.t[10198]

no description available

Adv3Lite Library Reference Manual
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