NodeContinuationTopicclassactor.t[5180]

A NodeContinuationTopic is aspecial kind of InitiateTopic that can be used to prompt the player/pc when particular convKeys have been activated. It is generally used when a Conversation Node is active to remind the player that the player character's conversation partner is waiting for an answer.

class NodeContinuationTopic :   InitiateTopic

Superclass Tree   (in declaration order)

NodeContinuationTopic
        InitiateTopic
                ActorTopicEntry
                        ReplaceRedirector
                                Redirector
                                        object
                        TopicEntry
                                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

active  convKeys  matchObj 

Inherited from InitiateTopic :
agendaItem  defaultInvocation  includeInList  reasonInvoked  revealing 

Inherited from ActorTopicEntry :
activated  activateKeyTopics  agenda  agendaPath  arouseKeyTopics  aTag  autoName  autoSuppress  autoSuppressSubTopics  autoUseAgenda  curiosityAroused  getActor  impliesGreeting  keyTopics  lastConvResponse  lcrScriptClass  listOrder  name  nextStep  suggestAs  timesInvoked  tTag  wasConversational 

Inherited from TopicEntry :
isActive  matchExactCase  matchPattern  matchScore  narrator  scoreBoost  topicMatched 

Summary of Methods  

handleTopic 

Inherited from InitiateTopic :
matchTopic 

Inherited from ActorTopicEntry :
activate  addToConvKeyTable  baseHandleTopic  buildName  curiositySatisfied  deactivate  filterTopicSuggestions  fText  getKeyTopics  infTag  initializeTopicEntry  isConversational  isReachable  nodeActive  qualifiedDesc  revTag  showKeyTopics  timesToSuggest  tryAgenda  tryNextStep  useAgenda 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Inherited from TopicEntry :
addTopic  factText  informFact  revealFact  scoreBooster  topicResponse 

Properties  

activeOVERRIDDENactor.t[5187]

We're only active when one or more of our keys is active (having been activated through an <.convnode> tag).

convKeysOVERRIDDENactor.t[5195]
Particular instances must override this property to stipulate which keys we're active for. (This isn't needed if the NodeContinuationTopic is located in a ConvNode, since the ConvNode will then take care of this for us).

matchObjOVERRIDDENactor.t[5181]
no description available

Methods  

handleTopic ( )OVERRIDDENactor.t[5197]

no description available

Adv3Lite Library Reference Manual
Generated on 25/04/2024 from adv3Lite version 2.0