A SensoryEvent is a brief event in time, such as a sudden noise, to which other actors or objects in the vicinity may react. [DEFINED IN SENSORY EXTENSION]
class
SensoryEvent : object
Superclass Tree (in declaration order)
SensoryEvent
object
Subclass Tree
SensoryEvent
SightEvent
SmellEvent
SoundEvent
Global Objects
(none)
Summary of Properties
notifyProp
remoteProp
senseProp
Summary of Methods
remoteList
triggerEvent
Properties
A property pointer to the property on each notified object that needs to be executed when it's notified of this SensoryEvent (e.g. ¬ifySoundEvent). [DEFINED IN SENSORY EXTENSION]
The property pointer to the property of Room defining which list of rooms also needs to be checked for remote items that might sense this event (e.g. &audibleRooms). [DEFINED IN SENSORY EXTENSION]
The property pointer relating to the Q method that needs to be called to determined whethet this SensoryEvent can be sensed (e.g. &canHear). [DEFINED IN SENSORY EXTENSION]
Methods
Construct a list of notifiable objects in remote locations [DEFINED IN SENSORY EXTENSION]
We call the trigger event method of a SensoryEvent to simulate the occurrence of that event. The obj parameter is the object associated with the event, for example the source of a sudden explosion. [DEFINED IN SENSORY EXTENSION]
Adv3Lite Library Reference Manual
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