TravelActionclass | action.t[1180] |
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class
TravelAction : Action
TravelAction
Action
ReplaceRedirector
Redirector
object
Go
GoIn
GoOut
KeepGoing
Travel
baseActionClass
canUndo
direction
predefinedDirection
Inherited from Action
:
actionFailed
advanceOnFailure
againRepeatsParse
allowAll
extraMessageParams
failCheckMsg
failedActionCountsAsTurn
implicitTimeTaken
includeInUndo
isConversational
isImplicit
isRepeatable
oldRoom
parentAction
parentAllowAll
preCond
redirectParent
reportImplicitActions
scopeList
spellingPriority
synthParamID
timeTaken
turnsTaken
unhides
verifyObj
wasIlluminated
doTravel
doTravelViaConn
doVisibleTravel
execAction
execCycle
getOutOfNested
outOfNestedInstead
Inherited from Action
:
acknowledgeNotifyStatus
addExtraScopeItems
addImplicitTime
advanceTime
afterAction
announceObject
beforeAction
buildImplicitActionAnnouncement
buildScopeList
checkAction
checkActionPreconditions
commandNotPresent
exec
execGroup
getAll
getAllUnhidden
getMessageParam
implicitAnnouncement
reportAction
scoreObjects
setMessageParam
setMessageParams
spPrefix
spSuffix
synthMessageParam
turnSequence
verify
verifyObjRole
wrapObjectsNP
Inherited from ReplaceRedirector
:
redirect
Inherited from Redirector
:
doInstead
doNested
doOtherAction
baseActionClass | action.t[1182] |
canUndo | action.t[1409] |
direction | action.t[1406] |
predefinedDirection | action.t[1212] |
doTravel ( ) | action.t[1335] |
Note that we only display the various messages announcing failure of travel if the actor is the player character. We presumably don't want to see these messages as the result of NPCs trying to move around the map.
doTravelViaConn (loc) | action.t[1355] |
doVisibleTravel (conn) | action.t[1387] |
execAction (cmd) OVERRIDDEN | action.t[1219] |
execCycle (cmd) OVERRIDDEN | action.t[1188] |
getOutOfNested ( ) | action.t[1282] |
outOfNestedInstead ( ) | action.t[1250] |