Youobject | parser.t[4742] |
Superclass Tree | Property Summary | Method Summary | Property Details | Method Details |
Binding to the PC is grammatically correct in a first-person narration, because the PC is the narrator's ME and therefore the player's YOU. It's less so in a second-person game: the PC is the narrator's YOU, so the player's YOU ought to be the narrator. However, some players are literal-minded about second-person narration, so rather than reflecting the narrator's YOU into the player's ME, they simply say YOU too. Fortunately, there's not any serious ambiguity here. The narrator is typically not a game-world object, but is an entity that exists outside the game world, so it's off-limits for discussion in commands. So YOU can't mean the narrator. That means that if the player uses YOU at all, they must mean the PC.
You : Pronoun
You
Pronoun
object
Inherited from Pronoun
:
all
aName
ante
reflexive
theName
theObjName
Inherited from Pronoun
:
construct
matchObj
setAntecedents
person OVERRIDDEN | parser.t[4764] |
resolve ( ) OVERRIDDEN | parser.t[4750] |