ActorByeTopicclassactor.t[3864]

An "actor" goodbye topic. This handles ONLY goodbyes that happen when the NPC terminates the conversation of its own volition via npc.endConversation().

class ActorByeTopic :   GreetingTopic

Superclass Tree   (in declaration order)

ActorByeTopic
        GreetingTopic
                MiscTopic
                        ActorTopicEntry
                                ReplaceRedirector
                                        Redirector
                                                object
                                TopicEntry
                                        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

matchObj  matchScore 

Inherited from GreetingTopic :
changeToState  impliesGreeting  includeInList 

Inherited from ActorTopicEntry :
activated  active  autoName  convKeys  curiosityAroused  getActor  isConversational  keyTopics  listOrder  name  suggestAs  timesInvoked 

Inherited from TopicEntry :
isActive  matchExactCase  matchPattern  scoreBoost  topicMatched 

Summary of Methods  

Inherited from GreetingTopic :
handleTopic 

Inherited from MiscTopic :
matchTopic 

Inherited from ActorTopicEntry :
activate  addToConvKeyTable  buildName  curiositySatisfied  deactivate  getKeyTopics  initializeTopicEntry  isReachable  nodeActive  showKeyTopics  timesToSuggest 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Inherited from TopicEntry :
addTopic  scoreBooster  topicResponse 

Properties  

matchObjOVERRIDDENactor.t[3866]

An ActorByeTopic matches endConvActor only

matchScoreOVERRIDDENactor.t[3872]
Give BoredByeTopic an even higher matchScore so that it takes precedence over ImpByeTopic when both are present.

Methods  

(none)

Adv3Lite Library Reference Manual
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