BoredomAgendaItemclassactor.t[5884]

A special kind of agenda item for monitoring "boredom" during a conversation. We check to see if our actor is in a conversation, and the PC has been ignoring the conversation for too long; if so, our actor initiates the end of the conversation, since the PC apparently isn't paying any attention to us.

class BoredomAgendaItem :   AgendaItem

Superclass Tree   (in declaration order)

BoredomAgendaItem
        AgendaItem
                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

agendaOrder 

Inherited from AgendaItem :
calledBy  initiallyActive  invokedByActor  isDone  isReady  name 

Summary of Methods  

construct  invokeItem  isReady 

Inherited from AgendaItem :
getActor  invokeItemBase  registerItem  report  resetItem 

Properties  

agendaOrderOVERRIDDENactor.t[5932]

by default, handle boredom before other agenda items - we do this because an ongoing conversation will be the first thing on the NPC's mind

Methods  

construct (actor)actor.t[5886]

we construct these dynamically during actor initialization

invokeItem ( )OVERRIDDENactor.t[5910]
on invocation, end the conversation

isReady ( )actor.t[5896]
we're ready to run if our actor is in an InConversationState and its boredom count has reached the limit for the state

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5