AmbiguousErrorclassparser.t[5600]

A noun phrase is ambiguous, so we'll have to ask for clarification.

class AmbiguousError :   ResolutionError

Superclass Tree   (in declaration order)

AmbiguousError
        ResolutionError
                ParseError
                        Exception
                                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

allowOnRespell  cmd  curable  nameList 

Inherited from ResolutionError :
np  txt 

Inherited from ParseError :
errStage 

Inherited from Exception :
errmsg_ 

Summary of Methods  

construct  display  tryCuring 

Inherited from ResolutionError :
rankCorrection 

Inherited from Exception :
displayException  getExceptionMessage  showStackTrace 

Properties  

allowOnRespellOVERRIDDENparser.t[5622]

Accept spelling corrections that trigger an ambiguous noun error. If we find an ambiguous noun it means that we have valid overall verb syntax *and* we have noun phrases that match in-scope objects - in fact, they match too many objects. This is pretty good evidence that the respelling is valid.

cmdparser.t[5665]
the original Command that we were trying to resolve

curableOVERRIDDENparser.t[5629]
this is a curable error, since the player can fix the problem by answering the disambiguation question

nameListparser.t[5671]
The list of object names, with distinguisher information. This is the same information returned from Distinguisher.getNames().

Methods  

construct (cmd, np, names)OVERRIDDENparser.t[5601]

no description available

display ( )OVERRIDDENparser.t[5608]
no description available

tryCuring (toks, dict)OVERRIDDENparser.t[5637]
Try curing the error. After an ambiguous noun error, the player can type a partial noun phrase that clarifies which object was intended: a distinguishing adjective, a locational phrase, a possessive, etc.

Adv3Lite Library Reference Manual
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