Fuseclassevents.t[341]

Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.

class Fuse :   Event

Superclass Tree   (in declaration order)

Fuse
        Event
                object

Subclass Tree  

Fuse
        SenseFuse
        TimeFuse
                SenseTimeFuse

Global Objects  

(none)

Summary of Properties  

Inherited from Event :
captureText  eventOrder  executed  interval_  isPromptDaemon  nextRunTime  obj_  prop_  senseObj_  senseProp_ 

Summary of Methods  

construct  executeEvent 

Inherited from Event :
callMethod  delayEvent  eventMatches  getNextRunTime  removeEvent 

Properties  

(none)

Methods  

construct (obj, prop, interval)OVERRIDDENevents.t[347]

Creation. 'turns' is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.

executeEvent ( )OVERRIDDENevents.t[360]
execute the fuse

Adv3Lite Library Reference Manual
Generated on 01/03/2024 from adv3Lite version 1.6.2