Goobjectactions.t[712]

The GO action is never triggered directly by a player command but can be used to synthesize a travel action in the direction supplied by the dobj.

Go :   TravelAction

Superclass Tree   (in declaration order)

Go
        TravelAction
                Action
                        ReplaceRedirector
                                Redirector
                                        object

Summary of Properties  

predefinedDirection 

Inherited from TravelAction :
baseActionClass  canUndo  direction 

Inherited from Action :
actionFailed  advanceOnFailure  againRepeatsParse  allowAll  extraMessageParams  failCheckMsg  failedActionCountsAsTurn  implicitTimeTaken  includeInUndo  isConversational  isImplicit  isRepeatable  oldRoom  parentAction  parentAllowAll  preCond  redirectParent  reportImplicitActions  scopeList  spellingPriority  synthParamID  timeTaken  turnsTaken  unhides  verifyObj  wasIlluminated 

Summary of Methods  

execAction  resolvedObjectsInScope 

Inherited from TravelAction :
doTravel  execCycle 

Inherited from Action :
acknowledgeNotifyStatus  addExtraScopeItems  addImplicitTime  advanceTime  afterAction  announceObject  beforeAction  buildImplicitActionAnnouncement  buildScopeList  checkAction  checkActionPreconditions  commandNotPresent  exec  execGroup  getAll  getAllUnhidden  getMessageParam  implicitAnnouncement  reportAction  scoreObjects  setMessageParam  setMessageParams  spPrefix  spSuffix  synthMessageParam  turnSequence  verify  verifyObjRole  wrapObjectsNP 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Properties  

predefinedDirectionOVERRIDDENactions.t[713]

no description available

Methods  

execAction (cmd)OVERRIDDENactions.t[715]

no description available

resolvedObjectsInScope ( )actions.t[722]
Define this so that this action can be called from execNestedAction

Adv3Lite Library Reference Manual
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