HitTopicclassactor.t[3662]

A HitTopic can be used to respond to HIT ACTOR (or ATTACK ACTOR, etc.), provided the actor's allowAtack property has been overridden to true

class HitTopic :   MiscTopic

Superclass Tree   (in declaration order)

HitTopic
        MiscTopic
                ActorTopicEntry
                        ReplaceRedirector
                                Redirector
                                        object
                        TopicEntry
                                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

impliesGreeting  includeInList  isConversational  matchObj 

Inherited from ActorTopicEntry :
activated  active  autoName  convKeys  curiosityAroused  getActor  keyTopics  listOrder  name  suggestAs  timesInvoked 

Inherited from TopicEntry :
isActive  matchExactCase  matchPattern  matchScore  scoreBoost  topicMatched 

Summary of Methods  

Inherited from MiscTopic :
matchTopic 

Inherited from ActorTopicEntry :
activate  addToConvKeyTable  buildName  curiositySatisfied  deactivate  getKeyTopics  handleTopic  initializeTopicEntry  isReachable  nodeActive  showKeyTopics  timesToSuggest 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Inherited from TopicEntry :
addTopic  scoreBooster  topicResponse 

Properties  

impliesGreetingOVERRIDDENactor.t[3679]

Hitting someone does not trigger a greeting

includeInListOVERRIDDENactor.t[3667]
HitTopics should be included in the miscTopics list of their TopicDatabase (Actor or ActorState)

isConversationalOVERRIDDENactor.t[3676]
Hitting someone is not normally regarded as form of conversational exchange.

matchObjOVERRIDDENactor.t[3670]
HitTopics match the hitTopicObj

Methods  

(none)

Adv3Lite Library Reference Manual
Generated on 01/03/2024 from adv3Lite version 1.6.2