QSenseRegionobjectsenseRegion.t[1379]

This Special redefines canHear, canSee, canSmell, canTalkTo and canThrowTo to take account of possible sensory connections across rooms in a SenseRegion

QSenseRegion :   Special

Superclass Tree   (in declaration order)

QSenseRegion
        Special
                object

Summary of Properties  

active  priority 

Inherited from Special :
all  allActive_ 

Summary of Methods  

canHear  canSee  canSmell  canTalkTo  canThrowTo  nonBlocker  reachBlocker 

Inherited from Special :
allActive  classInit  first  next 

Properties  

activeOVERRIDDENsenseRegion.t[1388]

This Special should be active whenever this module is included.

priorityOVERRIDDENsenseRegion.t[1385]
Gives this Special a slightly higher priority than QDefaults, so that it takes priority.

Methods  

canHear (a, b)senseRegion.t[1440]

Can A hear B? We return true if there's a clear sound path from A to B.

canSee (a, b)senseRegion.t[1395]
Can A see B? We return true if and only if B is in light and there's a clear sight path from A to B.

canSmell (a, b)senseRegion.t[1485]
Can A smell B? We return true if there's a clear scent path from A to B.

canTalkTo (a, b)senseRegion.t[1531]
For A to be able to talk to B, A must both be able to hear B and either be in the same room as B or in a room that's close enough to be able to converse with B

canThrowTo (a, b)senseRegion.t[1554]
Can A throw an object to B?

nonBlocker (o, b)senseRegion.t[1601]
Is o the kind of object that would block movement from one room to the room containing b? It is unless o is a room and the room and b are both in a SenseRegion for which autoGoTo is true.

reachBlocker (a, b)senseRegion.t[1582]
Determine if A can reach B, and if not, what stands in the way. Returns a list of containers along the path between A and B that obstruct the reach. If the two objects are in separate rooms, the top-level room containing A is in the list to represent the room separation. If there's no obstruction, we return an empty list.

Adv3Lite Library Reference Manual
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