ReachProblemRemoteclasssenseRegion.t[1647]

The ReachProblemRemote should only be brought into play when an actor in one room in a SenseRegion tries to touch an object in another room in the SenseRegion when the SenseRegion defines autoGoTo as true. The ReachProblemRemote will then be responsible for trying to move the actor into the room containing the target object.

class ReachProblemRemote :   ReachProblem

Superclass Tree   (in declaration order)

ReachProblemRemote
        ReachProblem
                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

destRoom  origRoom  target 

Inherited from ReachProblem :
target_ 

Summary of Methods  

check  construct  sayGoTo  tooFarAwayMsg 

Inherited from ReachProblem :
verify 

Properties  

destRoomsenseRegion.t[1656]

no description available

origRoomsenseRegion.t[1655]
no description available

targetsenseRegion.t[1657]
no description available

Methods  

check (allowImplicit)OVERRIDDENsenseRegion.t[1664]

This check method may be called by the checkPreCondition method of the touchObj PreCondition. Its effect is to try to move the actor into the location of the object the actor is trying to touch.

construct (a, b)OVERRIDDENsenseRegion.t[1648]
no description available

sayGoTo (destRoom)senseRegion.t[1727]
Report that we are trying to head to destRoom via an implicit action. We do this separately from the normal implicit action report mechanism so that this report is display before travel begins, not at the end of it as it otherwise would be.

tooFarAwayMsg ( )senseRegion.t[1715]
The failure message to display if we can't attempt an implicit GoTo action to move the actor.

Adv3Lite Library Reference Manual
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