SlaveTopicclassactor.t[4478]

A SlaveTopic is a special kind of TopicEntry created by a SpecialTopic to function as an AskTopic, TellTopic or AskTellTopic that produces the same response at the SpecialTopic. Game code would not normally define SlaveTopics directly

class SlaveTopic :   ActorTopicEntry

Superclass Tree   (in declaration order)

SlaveTopic
        ActorTopicEntry
                ReplaceRedirector
                        Redirector
                                object
                TopicEntry
                        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

initialized  masterObj 

Inherited from ActorTopicEntry :
activated  active  autoName  convKeys  curiosityAroused  getActor  impliesGreeting  isConversational  keyTopics  listOrder  name  suggestAs  timesInvoked 

Inherited from TopicEntry :
includeInList  isActive  matchExactCase  matchObj  matchPattern  matchScore  scoreBoost  topicMatched 

Summary of Methods  

construct  handleTopic  initializeTopicEntry 

Inherited from ActorTopicEntry :
activate  addToConvKeyTable  buildName  curiositySatisfied  deactivate  getKeyTopics  isReachable  nodeActive  showKeyTopics  timesToSuggest 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Inherited from TopicEntry :
addTopic  matchTopic  scoreBooster  topicResponse 

Properties  

initializedactor.t[4534]

Flag: has this SlaveTopic already been initialized.

masterObjactor.t[4531]
Our masterObj is the SpecialTopic that created us

Methods  

construct (matchObj_, masterObj_, includeInList_)actor.t[4481]

Construct a SlaveTopic

handleTopic ( )OVERRIDDENactor.t[4528]
To handle this topic we simply call the handleTopic method on our masterObj (i.e. the SpecialTopic that created us)

initializeTopicEntry ( )OVERRIDDENactor.t[4508]
Carry out our initialization as a TopicEntry.

Adv3Lite Library Reference Manual
Generated on 01/03/2024 from adv3Lite version 1.6.2