Testclassdebug.t[484]

A Test object can be used to create a series of testing commands in your game, for example:


Test 'foo' ['x me', 'i', 'wear uniform'] [uniform];

Would cause the uniform to be moved into the player character's inventory and then the commands X ME and then I and WEAR UNIFORM to be executed in response to TEST FOO.

class Test :   object

Superclass Tree   (in declaration order)

Test
        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

location  reportHolding  reportMove  testHolding  testList  testName 

Summary of Methods  

getHolding  run 

Properties  

locationdebug.t[495]

The location to move the player character to before running the test script

reportHoldingdebug.t[513]
Flag: do we want to report on what items were added to inventory? By default we do.

reportMovedebug.t[501]
Flag: Do we want to report any change of location by looking around in the new one? By default we will.

testHoldingdebug.t[507]
The objects to move into the player character's inventory before running the test script.

testListdebug.t[489]
The list commands to be executed when running this test.

testNamedebug.t[486]
The name of this test

Methods  

getHolding ( )debug.t[517]

Move everything in the testHolding list into the actor's inventory

run ( )debug.t[535]
Run this test by passing the commands in testList through Parser.parse().

Adv3Lite Library Reference Manual
Generated on 01/03/2024 from adv3Lite version 1.6.2