Messages

DMsg(acknowledge notify status, '<.parser>Score notifications are now <<stat ? 'on' : 'off'>>.<./parser> '); action.t[953]
BMsg(actor already in, '{I}{\'m} already {in dobj}. ') thing.t[6496]
DMsg(actor arriving, '{The subj traveler} arrive{s/d} in the area. '); actor.t[1339]
DMsg(actor here, '\^<<theNameIs>> {here}. '); actor.t[123]
DMsg(actor in location, '\^<<theNameIs>> <<location.objInName>>. '); actor.t[125]
DMsg(actor in remote location, '\^<<theNameIs>> <<getOutermostRoom.inRoomName(pov)>>. '); actor.t[158]
DMsg(actor is here, '{The subj myactor} {is} {here}. '); actor.t[6095]
BMsg(actor nested location name, ' (<<actor.location.objInPrep>> <<actor.location.theName>>)'); travel.t[372]
BMsg(actor not in, '{I}{\'m} not in {the dobj}. ') thing.t[6563]
BMsg(actor not on, '{I}{\'m} not on {the dobj}. ') thing.t[6564]
BMsg(actor stays put, '{I} wait{s/ed} in vain for {1} to go anywhere. ', theName) actor.t[1244]
BMsg(aft, 'aft') travel.t[1694]
DMsg(all not allowed, 'Sorry; ALL is not allowed with this command. '); action.t[1542]
BMsg(already attached, '{The subj dobj} {is} already attached to {1}. ', attachedTo.theName) attachables.t[153]
DMsg(already back there, '{I}{\'m} already there. '); actions.t[753]
BMsg(already clean, '{The subj dobj} {is} already quite clean enough. ') thing.t[6960]
BMsg(already closed, '{The subj dobj} {isn\'t} open. ') thing.t[4764]
BMsg(already fastened, '{The subj dobj} {is} already fastened. ') thing.t[7590]
BMsg(already has, '{The subj iobj} already {has} {the dobj}.') thing.t[8787]
BMsg(already holding, '{I}{\'m} already holding {the dobj}. ') thing.t[4161]
BMsg(already in, '{The subj dobj} {is} already {in iobj}. ') thing.t[5340]
BMsg(already lit, '{The subj dobj} {is} already lit. ') thing.t[6798]
BMsg(already locked, '{The subj dobj} {is} already locked. ') thing.t[5802]
BMsg(already moved to, '{The subj dobj} {has} already been moved to {the iobj}. ') thing.t[6765]
BMsg(already on, '{I}{\'m} already {in dobj}. ') thing.t[6363]
BMsg(already open, '{The subj dobj} {is} already open. ') thing.t[4721]
BMsg(already plugged in, '{The subj dobj} {is} already plugged into {1}. ', attachedTo.theName) attachables.t[743]
BMsg(already plugged in vague, '{The subj {dobj} {is} already plugged in. ') attachables.t[746]
BMsg(already present, '{The subj dobj} {is} right {here}. ') thing.t[7446]
BMsg(already pulled, '{The subj dobj} {is} already in the pulled position. ') gadget.t[98]
BMsg(already pushed, '{The subj dobj} {is} already in the pushed position. '); gadget.t[122]
BMsg(already set, '{The subj dobj} {is} already set to {1}. ', curSetting) gadget.t[210]
DMsg(already standing, '{I} {am} standing. '); actions.t[695]
BMsg(already switched on, '{The subj dobj} {is} already switched on. ') thing.t[6089]
BMsg(already talking, '{I} {am} already talking to {1}. ', theName) actor.t[1866]
BMsg(already there, '{I}{\'m} already there. ') thing.t[7445]
BMsg(already worn, '{I}{\'m} already wearing {the dobj}. ') thing.t[6223]
DMsg(antecedent out of scope, '{I} no longer {see} that {here}.', cmd); parser.t[5388]
BMsg(ask about, 'ask {him interlocutor} about ') actor.t[6507]
BMsg(ask for, 'ask {him interlocutor} for ') actor.t[6512]
BMsg(ask query, 'ask {him interlocutor} ') actor.t[6506]
DMsg(basic score change, '''Your <<aHref('full score', 'score', 'Show full score')>> score.t[310]
DMsg(be more specific, 'I don\'t know which ones you mean. Can you be more specific?'); parser.t[5669]
DMsg(before push travel dir, '{I} push{es/ed} {the dobj} {1}. ', dir.departureName); thing.t[8448]
BMsg(being worn, ' (being worn)'); english.t[2968]
BMsg(cannot attach, '{I} {cannot} attach {the dobj} to anything. ') thing.t[7493]
BMsg(cannot attach to, '{I} {cannot} attach anything to {the iobj}. ') thing.t[7495]
BMsg(cannot attach to more, '{I} {can\'t} attach {the dobj} to anything else while {he dobj}{\'s} attached to {1}. ', makeListStr(attachedToList, &theName)) attachables.t[632]
BMsg(cannot attach to self, '{I} {cannot} attach {the iobj} to {itself iobj}. ') thing.t[7498]
BMsg(cannot attack, 'It{dummy}{\'s} best to avoid pointless violence. ') thing.t[4493]
BMsg(cannot attack actor, 'That hardly {dummy} seem{s/ed} appropriate. ') actor.t[2202]
BMsg(cannot attack with, '{I} {can\'t} attack anything with {that iobj}. ') thing.t[4540]
BMsg(cannot attack with self, '{I} {can\'t} attack anything with itself. ') thing.t[4537]
BMsg(cannot be attached, '{The subj dobj} {cannot} be attached to {the iobj}. ') attachables.t[339]
BMsg(cannot be plugged in, '{The subj dobj} {can\'t} be plugged into {the iobj}. ') attachables.t[798]
BMsg(cannot board, '{The subj dobj} {is} not something {i} {can} get on. ') thing.t[6361]
BMsg(cannot board carried, '{I} {can\'t} get on {the dobj} while {i}{\'m} carrying {him dobj}. ') thing.t[6365]
BMsg(cannot break, '{The subj dobj} {is} not the sort of thing (i) {can} break. ') thing.t[4567]
BMsg(cannot burn, '{I} {cannot} burn {the dobj}. ') thing.t[6196]
BMsg(cannot burn with, '{I} {can\'t} burn {the dobj} with {that iobj}. ') thing.t[6197]
DMsg(cannot carry any more, '{I} {can\'t} carry any more than {i}{\'m} already carrying. '); thing.t[4345]
BMsg(cannot clean, '{The subj dobj} {is} not something {i} {can} clean. ') thing.t[6957]
BMsg(cannot clean with, '{I} {can\'t} clean {the dobj} with {the iobj}. ') thing.t[7023]
BMsg(cannot climb, '{The subj dobj} {is} not something {i} {can} climb. ') thing.t[6286]
BMsg(cannot climb down, '{The subj dobj} {is} not something {i} {can} climb down. ') thing.t[6301]
BMsg(cannot climb stairway down, '{I} {can\'t} climb {the dobj}, but {i} could go down {him dobj}. ') extras.t[691]
DMsg(cannot command system action, 'Only the player can carry out that kind of command. '); actor.t[253]
DMsg(cannot command thing, 'There{dummy}\'s no point trying to give orders to {1}. ', aName); thing.t[3771]
BMsg(cannot consult, '{The subj dobj} {is} not a provider of information. ') thing.t[8023]
BMsg(cannot cut, '{I} {can\'t} cut {the dobj}. ') thing.t[4888]
BMsg(cannot cut with, '{I} {can\'t} cut anything with {that iobj}. ') thing.t[4889]
BMsg(cannot cut with self, '{I} {cannot} cut anything with itself. ') thing.t[4891]
BMsg(cannot detach, 'There{dummy} {is}n\'t anything from which {the subj dobj} could be detached. ') thing.t[7514]
BMsg(cannot detach from, 'There{dummy} {is}n\'t anything that could be detached from {the iobj}. ') thing.t[7543]
BMsg(cannot detach from self, '{The subj dobj} {can\'t} be detached from {itself dobj}. ') thing.t[7546]
BMsg(cannot detach from this, 'The {subj dobj} {can\'t} be detached from {the iobj}. ') attachables.t[268]
BMsg(cannot detach this, '{The subj dobj} {cannot} be detached from {1}. ', location.theName) attachables.t[238]
BMsg(cannot dig, '{I} {can\'t} dig there. ') thing.t[7079]
BMsg(cannot dig with, '{I} {can\'t} dig anything with {that iobj}. ') thing.t[7080]
BMsg(cannot dig with self, '{I} {can\'t} dig {the dobj} with {itself dobj}. ') thing.t[7082]
DMsg(cannot do that while attached, '{I} {can\'t} do that while {the subj obj} is attached to {the att). '); precond.t[717]
DMsg(cannot do that while wearing, '{I} {can\'t} do that while {he actor}{\'m} wearing {the obj). '); precond.t[492]
BMsg(cannot drop, '{The subj dobj} {can\'t} be dropped. ') thing.t[4353]
BMsg(cannot eat, '{The subj dobj} {is} plainly inedible. ') thing.t[6862]
BMsg(cannot enter, '{The subj dobj} {is} not something {i} {can} enter. ') thing.t[6494]
BMsg(cannot enter carried, '{I} {can\'t} get in {the dobj} while {i}{\'m} carrying {him dobj}. ') thing.t[6498]
BMsg(cannot enter on, '{I} {can\'t} enter anything on {the dobj}. ') thing.t[7982]
BMsg(cannot extinguish, '{The dobj} {cannot} be extinguished. ') thing.t[6837]
BMsg(cannot fasten, '{That subj dobj}{\'s} not something {i} {can} fasten. ') thing.t[7587]
BMsg(cannot fasten to, '{I} {can\'t} fasten anything to {that iobj}. ') thing.t[7620]
BMsg(cannot fasten to self, '{The subj iobj} {can\'t} be fastened to {itself iobj}. ') thing.t[7623]
BMsg(cannot feel, 'It{\'s} hardly a good idea to try feeling {the dobj}. ') thing.t[4062]
BMsg(cannot flip, '{I} {can\'t} usefully flip {the dobj}. ') thing.t[6154]
BMsg(cannot follow, '{The subj dobj} {isn\'t} going anywhere. ') thing.t[4447]
BMsg(cannot follow from here, '{I} {can\'t} follow {him dobj} from {here}. ') actor.t[2405]
BMsg(cannot follow self, '{I} {can\'t} follow {myself}. ') thing.t[4450]
BMsg(cannot give to, '{I} {can\'t} give anything to {that iobj}. ') thing.t[8803]
BMsg(cannot give to self, '{I} {can\'t} give anything to {himself actor}. ') thing.t[8806]
BMsg(cannot go, '{I} {can\'t} go that way. ' ) travel.t[248]
BMsg(cannot go in dark, 'It{dummy}{\'s} too dark to see where {i}{\'m} going. ') travel.t[272]
BMsg(cannot go there, '{I} {can\'t} go there right {now}. ') thing.t[9001]
BMsg(cannot go through, '{I} {can\'t} go through {that dobj}. ') thing.t[5251]
BMsg(cannot go through closed door, '{The subj obj} {is} in the way. ') travel.t[857]
BMsg(cannot hear, '{I} {can\'t} hear {1} through {2}. ', obj.theName, lst[1].theName); precond.t[550]
BMsg(cannot jump off, '{I}{\'m} not on {the dobj}. ') thing.t[7882]
BMsg(cannot kiss, '{I} really {can\'t} kiss {that dobj}. ') thing.t[7835]
BMsg(cannot lie on, '{The subj dobj} {isn\'t} something {i} {can} lie on. ') thing.t[6450]
BMsg(cannot light, '{The subj dobj} {is} not something {i} {can} light. ') thing.t[6795]
BMsg(cannot lock with, '{I} {can\'t} lock anything with {that dobj}. ' ) thing.t[5824]
BMsg(cannot lock with self, '{I} {can\'t} lock anything with itself. ' ) thing.t[5827]
BMsg(cannot look behind, '{I} {can\'t} look behind {that dobj}. ') thing.t[5204]
BMsg(cannot look through, '{I} {can\'t} look through {that dobj}. ') thing.t[5231]
BMsg(cannot look under, '{I} {can\'t} look under {that dobj}. ') thing.t[5108]
BMsg(cannot move to, '{The subj dobj} {can\'t} be moved to {the iobj}. ') thing.t[6759]
BMsg(cannot move to self, '{The subj dobj} {can\'t} be moved to {itself dobj}. ') thing.t[6762]
DMsg(cannot move while attached, '{The subj cobj} {cannot} be moved while {he cobj} {is} attached to {the other}. '); attachables.t[334]
BMsg(cannot move with, '{I} {can\'t} move {the dobj} with {the iobj}. ') thing.t[6687]
BMsg(cannot move with self, '{The subj dobj} {can\'t} be used to move {itself dobj}. ') thing.t[6690]
BMsg(cannot open, '{The subj dobj} {is} not something {i} {can} open. ') thing.t[4719]
BMsg(cannot plug, '{The subj dobj} {can\'t} be plugged into anything. ') thing.t[7719]
BMsg(cannot plug in any more, '{I} {can\'t} plug any more into {the iobj}. ') attachables.t[778]
BMsg(cannot plug into, '{I} {can\'t} plug anything into {the iobj}. ') thing.t[7723]
BMsg(cannot plug into self, '{I} {can\'t} plug {the dobj} into {itself dobj}. ') thing.t[7721]
BMsg(cannot pour, '{I} {can\'t} pour {1} anywhere. ', fluidName) thing.t[8149]
BMsg(cannot pour in self, '{I} {can\'t} pour {the dobj} into {itself dobj}. ') thing.t[8153]
BMsg(cannot pour into, '{I} {can\'t} pour {1} into {that dobj}. ', gDobj.fluidName) thing.t[8155]
BMsg(cannot pour on self, '{I} {can\'t} pour {the dobj} onto {itself dobj}. ') thing.t[8151]
BMsg(cannot pour onto, '{I} {can\'t} pour {1} into {that dobj}. ', gDobj.fluidName) thing.t[8157]
BMsg(cannot pull, 'There{\'s} no point trying to pull {that dobj}. ') thing.t[5292]
BMsg(cannot purloin container, '{I} {can\'t} purloin something {i}{\'m} contained within. ') thing.t[8972]
BMsg(cannot purloin room, '{I} {can\'t} purloin a room. ') thing.t[8970]
BMsg(cannot purloin self, '{I} {can\'t} purloin {myself}. ') thing.t[8968]
BMsg(cannot push, 'There{\'s} no point trying to push {that dobj}. ') thing.t[5270]
BMsg(cannot push down, '{I} {can\'t} {1} anything down {the iobj}. ', gVerbWord) thing.t[8645]
BMsg(cannot push into, '{I} {can\'t} {1} anything into {the iobj}. ', gVerbWord) thing.t[8557]
BMsg(cannot push own container, '{I} {can\'t} {1} {the dobj} anywhere while {he actor}{\'s} {2} {him dobj}. ', gVerbWord, gDobj.objInPrep) thing.t[8304]
BMsg(cannot push through, '{I} {can\'t} {1} anything through {the iobj}. ', gVerbWord) thing.t[8511]
BMsg(cannot push travel, 'There{dummy}{\'s} no point trying to {1} {that dobj} anywhere. ', gVerbWord); thing.t[8382]
BMsg(cannot push up, '{I} {can\'t} {1} anything up {the iobj}. ', gVerbWord) thing.t[8621]
BMsg(cannot push via self, '{I} {can\'t} {1} {the dobj} {2} {itself dobj}. ', gVerbWord, viaMode.prep) thing.t[8308]
BMsg(cannot put behind, '{I} {cannot} put anything behind {the iobj}. ') thing.t[5652]
BMsg(cannot put in, '{I} {can\'t} put anything in {the iobj}. ') thing.t[5466]
BMsg(cannot put in self, '{I} {can\'t} put {the dobj} {1} {itself dobj}. ', gIobj.objInPrep) thing.t[5345]
BMsg(cannot put on, '{I} {can\'t} put anything on {the iobj}. ' ) thing.t[5375]
BMsg(cannot put under, '{I} {cannot} put anything under {the iobj}. ' ) thing.t[5559]
BMsg(cannot reach, '{I} {can\'t} reach {the target} through {the obj}. '); thing.t[3444]
BMsg(cannot reach out, '{I} {can\'t} reach {the target} from {the loc}. '); thing.t[3468]
BMsg(cannot read, 'There {dummy} {is} nothing to read on {the dobj}. ') thing.t[4422]
BMsg(cannot remove, '{The subj dobj} {cannot} be removed. ') thing.t[6605]
BMsg(cannot screw, '{I} {can\'t} screw {the dobj}. ') thing.t[8246]
BMsg(cannot screw with, '{I} {can\'t} screw anything with {that iobj}. ') thing.t[8247]
BMsg(cannot screw with self, '{I} {can\'t} screw {the iobj} with {itself iobj}. ') thing.t[8249]
BMsg(cannot see obj, '{I} {can\'t} see {1}. ', obj.theName)); precond.t[511]
BMsg(cannot set, '{The subj dobj} {is} not something {i} {can} set. ') thing.t[7923]
BMsg(cannot set to, '{I} {cannot} set {that dobj} to anything. ') thing.t[7321]
BMsg(cannot show to, '{I} {can\'t} show anything to {that iobj}. ') thing.t[8834]
BMsg(cannot show to self, '{I} {can\'t} show anything to {himself actor}. ') thing.t[8837]
BMsg(cannot sit on, '{The subj dobj} {isn\'t} something {i} {can} sit on. ') thing.t[6448]
BMsg(cannot smell, '{I} {can\'t} smell {the dobj}. ') thing.t[3990]
BMsg(cannot smell through, '{I} {can\'t} smell {1} through {2}. ', obj.theName, lst[1].theName); precond.t[593]
BMsg(cannot stand on, '{The subj dobj} {isn\'t} something {i} {can} stand on. ') thing.t[6446]
BMsg(cannot start from here, '{I}{\'m} not where {i} last saw {the dobj}. ') actor.t[2403]
BMsg(cannot take, '{The subj cobj} {is} fixed in place. ') thing.t[4158]
BMsg(cannot take actor, '{The subj dobj} {won\'t} let {me} {dummy} pick {him dobj} up. ') actor.t[170]
BMsg(cannot take component, '{I} {can\'t} have {that cobj}, {he dobj}{\'s} part of {1}. ', location.theName) extras.t[266]
BMsg(cannot take container door, '{I} {can\'t} have {the cobj}; {he dobj}{\'s} part of {1}. ', location.theName) extras.t[975]
BMsg(cannot take from actor, '{The subj this} {won\'t} let {me} have {the obj} while {he obj}{\'s} in {her this} possession. '); actor.t[2060]
BMsg(cannot take from self, '{I} {can\'t} take {the subj dobj} from {the dobj}. ') thing.t[7128]
BMsg(cannot take immovable, '{I} {cannot} take {the cobj). extras.t[574]
BMsg(cannot take my container, '{I} {can\'t} take {the dobj} while {i}{\'m} {1} {him dobj}. ', objInPrep) thing.t[4164]
BMsg(cannot take self, '{I} {can} hardly take {myself}. ') thing.t[4167]
BMsg(cannot talk, 'There{dummy}{\'s} no point trying to talk to {the cobj}. ') thing.t[8761]
BMsg(cannot talk to self, 'Talking to oneself {dummy} {is} generally pointless. ') thing.t[8764]
BMsg(cannot taste, '{The subj dobj} {is} not suitable for tasting. ') thing.t[4032]
BMsg(cannot throw, '{I} {can\'t} throw {the dobj} anywhere. ') thing.t[4604]
BMsg(cannot throw at, '{I} {can\'t} throw anything at {the iobj}. ') thing.t[7196]
BMsg(cannot throw at self, '{The subj dobj} {can\'t} be thrown at {itself dobj}. ') thing.t[7199]
BMsg(cannot throw to, '{The subj dobj} {can\'t} catch anything. ') thing.t[7231]
BMsg(cannot throw to self, '{The subj dobj} {can\'t} be thrown to {itself dobj}. ') thing.t[7234]
BMsg(cannot turn, '{The subj dobj} {can\'t} be turned. ') thing.t[4797]
BMsg(cannot turn to, '{I} {cannot} turn {that dobj} to anything. ') thing.t[7285]
BMsg(cannot turn with, '{I} {can\'t} turn anything with {that iobj}. ') thing.t[4840]
BMsg(cannot type on, '{I} {can\'t} type anything on {the dobj}. ') thing.t[7955]
BMsg(cannot unfasten, '{The subj dobj} {cannot} be unfastened. ') thing.t[7669]
BMsg(cannot unfasten from, '{I} {can\'t} unfasten anything from {that iobj}. ') thing.t[7672]
BMsg(cannot unfasten from self, '{I} {can\'t} unfasten {the dobj} from {itself dobj}. ') thing.t[7675]
BMsg(cannot unlock with, '{I} {can\'t} unlock anything with {that dobj}. ' ) thing.t[5756]
BMsg(cannot unlock with self, '{I} {can\'t} unlock anything with itself. ' ) thing.t[5759]
BMsg(cannot unplug, '{The subj dobj} {can\'t} be unplugged. ') thing.t[7756]
BMsg(cannot unplug from, '{I} {can\'t} unplug anything from {the iobj}. ') thing.t[7762]
BMsg(cannot unplug from self, '{I} {can\'t} unplug {the dobj} from {itself dobj}. ') thing.t[7759]
BMsg(cannot unscrew, '{I} {can\'t} unscrew {the dobj}. ') thing.t[8251]
BMsg(cannot unscrew with, '{I} {can\'t} unscrew anything with {that iobj}. ') thing.t[8252]
BMsg(cannot unscrew with self, '{I} {can\'t} unscrew {the iobj} with {itself iobj}. ') thing.t[8254]
BMsg(cannot wear, '{The subj dobj} {can\'t} be worn. ') thing.t[6222]
BMsg(cannot write on, '{I} {can\'t} write anything on {the dobj}. ') thing.t[8001]
DMsg(carrying collective group, '{I} {am} carrying {1}. ', makeListStr(heldLst)); extras.t[533]
DMsg(catch okay, '{The subj iobj} {catches} {the obj}. '); actor.t[2313]
BMsg(circularly in, '{I} {can\'t} put {the dobj} {in iobj} while {the subj iobj} {is} {in dobj}. ') thing.t[5342]
DMsg(click, 'Click!'); } gadget.t[34]
DMsg(collective group empty, 'There{\'s} no {1} {here}. ', name); extras.t[524]
DMsg(collective group members, 'There{\'s} {1} {here}. ', makeListStr(lst)); extras.t[537]
BMsg(command full score, 'full score'), nil, nil, AHREF_Plain)>>"; status.t[271]
BMsg(command interuption prefix, '<.p>'); output.t[1358]
BMsg(command look around, 'look around'), status.t[259]
DMsg(command not present, '<.parser>That command isn&rsquo;t needed in this story.<./parser> '); action.t[945]
DMsg(command prompt, '>'); main.t[158]
BMsg(command results empty, 'Nothing obvious {dummy}{happens}.<.p>')); output.t[1468]
BMsg(command results prefix, '<.p0>'); output.t[1319]
BMsg(command results separator, '<.p>'); output.t[1388]
BMsg(command results suffix, '')); output.t[1486]
DMsg(container needs to be open, '{The subj obj} need{s/ed} to be open for that. '); precond.t[124]
DMsg(corrected spelling, '(<i>{1}</i>)<br>', str); spelling.t[756]
DMsg(current exit settings, 'Exits are listed <<if(inStatusLine && inRoomDesc)>> exits.t[521]
DMsg(currently no hints, '<.parser>Sorry, no hints are currently available. Please check back later.<./parser> '); hintsys.t[625]
DMsg(dark desc, 'It{dummy} {is} pitch black; {i} {can\'t} see a thing. '); thing.t[1022]
BMsg(dark name, 'In the dark') thing.t[1017]
DMsg(debug test now holding, '{I} {am} {now} holding {1}.\n', makeListStr(testHolding, &theName)); debug.t[527]
DMsg(debugger not present, 'Debugger not present. '); debug.t[101]
BMsg(depart aft, 'aft') travel.t[1695]
BMsg(depart down, 'down') travel.t[1620]
BMsg(depart east, 'to the east') travel.t[1564]
BMsg(depart forward, 'forward') travel.t[1687]
BMsg(depart in, 'inside') travel.t[1636]
BMsg(depart north, 'to the north') travel.t[1556]
BMsg(depart northeast, 'to the northeast') travel.t[1588]
BMsg(depart northwest, 'to the northwest') travel.t[1596]
BMsg(depart out, 'out') travel.t[1644]
BMsg(depart port, 'to port') travel.t[1671]
BMsg(depart south, 'to the south') travel.t[1572]
BMsg(depart southeast, 'to the southeast') travel.t[1604]
BMsg(depart southwest, 'to the southwest') travel.t[1612]
BMsg(depart starboard, 'to starboard') travel.t[1679]
BMsg(depart up, 'up') travel.t[1628]
BMsg(depart west, 'to the west') travel.t[1580]
DMsg(describe move pushable, '{The subj obj} {comes} to a halt. ' ); thing.t[8459]
DMsg(destination unknown, '{I} {don\'t know} how to reach {him dobj}.' );} thing.t[7441]
BMsg(distant, '{The subj cobj} {is} too far away. ') extras.t[280]
BMsg(dont break, '{I} {see} no point in breaking {that dobj}. ') thing.t[4570]
BMsg(dont know where gone, '{I} {don\'t know} where {the subj dobj} {has} gone. ') actor.t[2401]
BMsg(dont need cleaning obj, '{I} {don\'t need[ed]} anything to clean {the dobj} with. ') thing.t[6967]
DMsg(door opens, '{The subj obj} open{s/ed}. '); travel.t[826]
BMsg(down, 'down') travel.t[1619]
DMsg(drop catch, '{The subj iobj} fail{s/ed} to catch {the obj}, so that {he obj} land{s/ed} on the ground instead. '); actor.t[2320]
BMsg(east, 'east') travel.t[1563]
DMsg(eat, '{I} {eat} {1}. ', gActionListStr); thing.t[6858]
DMsg(empty command line, 'I beg your pardon?'); parser.t[760]
DMsg(exit color change, 'Okay, unvisited exits in the status line will now be shown in {1}. ', cmd.verbProd.colour_); actions.t[187]
DMsg(exit color onoff, 'Okay, colouring of unvisited exits is now {1}.<.p>', cmd.verbProd.on_); actions.t[179]
BMsg(exits, 'Exits:'); exits.t[350]
DMsg(exits from here, 'From {here} {i} could go '); exits.t[459]
DMsg(exits on off okay, 'Okay. Exit listing in the status line is now <<stat ? 'ON' : 'OFF'>>, while exit listing in room descriptions is now <<look ? 'ON' : 'OFF'>>. '); exits.t[172]
BMsg(explain continue, 'To continue the journey use the command <<aHref('Continue','CONTINUE','Continue')>> or C. ') actions.t[832]
DMsg(explain exits on off, '<.p>Exit Listing can be adjusted with the following commands:\n EXITS ON -- show exits in both the status line and in room descriptions.\n EXITS OFF -- show exits neither in the status line nor in room descriptions.\n EXITS STATUS -- show exits in the status line only.\n EXITS LOOK -- show exits in room descriptions only.\n EXITS COLOR ON -- show unvisited exits in a different colour.\n EXITS COLOR OFF -- don\'t show unvisited exits in a different colour.\n EXITS COLOR RED / BLUE / GREEN / YELLOW -- show unvisted exits in the specified colour. <.p>'); exits.t[140]
DMsg(explain extra hints, 'If you\'re new to Interactive Fiction and would like to read a few extra hints and tips that will pop up here and there as you explore the story, type <<cmdStr('ON')>>. If you hintsys.t[950]
DMsg(extinguish, '{I} {put} out {1}. ', gActionListStr); thing.t[6831]
BMsg(extra hint cmd str, '<<aHref('EXTRA ' + stat, 'EXTRA ' + stat, 'Turning extra hints ' + stat.toLower)>>'); hintsys.t[959]
BMsg(extra hints command, 'EXTRA ') actions.t[392]
BMsg(extra hints off, 'off') actions.t[389]
BMsg(extra hints on, 'on') actions.t[390]
DMsg(extra hints on or off, 'Okay; extra hints are now {1}. ', onOff ); actions.t[363]
DMsg(extra hints status, 'Extra hints are currently <<onOrOff(extraHintsActive)>>. To turn actions.t[375]
BMsg(fail check, '{I} {cannot} do that (but the author of this game failed to specify why).') action.t[938]
DMsg(feel nothing, '{I} {feel} nothing unexpected.<.p>'); thing.t[4093]
DMsg(fiat lux, '{I} suddenly {1} glowing. ', gPlayerChar.isLit ? 'start' : 'stop' ); debug.t[196]
DMsg(file prompt failed, '<.parser>A system error occurred asking for a filename. Your computer might be running low on memory, or might have a configuration problem.<./parser> '); actions.t[2875]
DMsg(file prompt failed msg, '<.parser>Failed: <<makeSentence(msg)>><./parser> '); actions.t[2883]
DMsg(find hidden, '\^{1} {the dobj} {i} {find} {2}<<if findHiddenDest == gActor>>, which {i} {take}<<end>>. ', prep.prep, makeListStr(self.(prop))); thing.t[5020]
BMsg(finish death, 'YOU HAVE DIED'); misc.t[857]
BMsg(finish failure, 'YOU HAVE FAILED'); misc.t[863]
BMsg(finish game over, 'GAME OVER'); misc.t[866]
BMsg(finish victory, 'YOU HAVE WON'); misc.t[860]
DMsg(follow, '<.p>{The follower} follow{s/ed} behind {the pc}. '); actor.t[1123]
BMsg(follow actor, '{I} follow{s/ed} {1}. ', theName) actor.t[1238]
BMsg(forward, 'forward') travel.t[1686]
DMsg(full score item points, '\n <<totalPoints>> point<<totalPoints == 1 ? '' : 's'>> for '); score.t[105]
DMsg(full score prefix, 'Your score consists of:'); score.t[213]
BMsg(futile attack, 'Attacking {1} prove{s/d} futile. ', gActionListStr) thing.t[4517]
DMsg(game already brief, 'The game is already in BRIEF mode. '); actions.t[408]
DMsg(game already verbose, 'The game is already in VERBOSE mode. '); actions.t[416]
DMsg(game now brief, 'The game is now in BRIEF mode. <<first time>>Full room descriptions will now only be shown on the first visit to a room or in response to an explict <<aHref('LOOK', 'LOOK', 'Look around')>> command.<<only>> '); actions.t[401]
DMsg(game now verbose, 'The game is now in VERBOSE mode. <<first time>>Full room descriptions be shown each time a room is visited.<<only>> '); actions.t[420]
BMsg(get recording prompt, 'Please select a name for the new command log file')) actions.t[2362]
BMsg(get replay prompt, 'Please select the command log file to replay')) actions.t[2489]
BMsg(get restore prompt, 'Restore game from file'), actions.t[2688]
BMsg(get save prompt, 'Save game to file')) actions.t[2574]
BMsg(get scripting prompt, 'Please select a name for the new script file')) actions.t[2210]
BMsg(give, 'give {him interlocutor} ') actor.t[6510]
DMsg(going back dir, '(going {1})\n', dir.name); actions.t[759]
DMsg(going dir, '(going {1})\n', dir.name); actions.t[823]
DMsg(gonear, '{I} {am} translated in the twinkling of an eye...<.p>'); thing.t[8993]
DMsg(hear nothing listen, '{I} hear{s/d} nothing out of the ordinary.<.p>'); actions.t[608]
BMsg(hear nothing listen to, '{I} hear{s/d} nothing out of the ordinary.<.p>') thing.t[4022]
DMsg(hints disabled, '<.parser>Hints are now disabled.<./parser> '); hintsys.t[578]
DMsg(hints done, '<.parser>Done.<./parser> '); hintsys.t[638]
DMsg(hints not present, '<.parser>Sorry, this story doesn&rsquo;t have any built-in hints.<./parser> '); actions.t[320]
BMsg(implicit action report failure, 'trying to ') english.t[5399]
BMsg(implicit action report separator, ' then '); english.t[5366]
BMsg(implicit action report start, '(first '); english.t[5351]
BMsg(implicit action report terminator, ')\n'); english.t[5374]
DMsg(implicit go, '(first heading for {1})\n', destRoom.theName); senseRegion.t[1679]
BMsg(in, 'in') travel.t[1635]
BMsg(in room name, 'in {1}', theName); senseRegion.t[403]
BMsg(indirect lockable, '{The dobj} appear{s/ed} to use some other kind of locking mechanism. ') thing.t[5733]
DMsg(input script failed, '<.parser>Failed; the script input file could not be opened.<./parser>'); actions.t[2529]
DMsg(input script failed exception, '<.parser>Failed; <<exc.displayException>><./parser>'); actions.t[2526]
DMsg(input script okay, '<.parser>Reading commands from <q><< File.getRootName(fname).htmlify()>></q>...<./parser>\n '); actions.t[2538]
DMsg(invalid finish option, '<q>{1}</q> was not one of the options.<.p>', resp); misc.t[1029]
BMsg(invalid setting, 'That {dummy} {is} not a valid setting for {the dobj}. ') gadget.t[205]
DMsg(jump, '{I} jump{s/ed} on the spot, fruitlessly. '); actions.t[509]
DMsg(jump off, '{I} jump{s/ed} off {1} and land{s/ed} on the ground', gActionListStr); thing.t[7877]
BMsg(key doesnt work, 'Unfortunately {1} {dummy} {doesn\'t work[ed]} on {the dobj}. ', useKey_.theName) thing.t[6056]
BMsg(key not needed, '{I} {don\'t need[ed]} a key to lock and unlock {the dobj}. ') thing.t[5731]
BMsg(kiss response, '{The subj dobj} {doesn\'t like[d]} that. ') actor.t[2162]
DMsg(list immediate container, '{I} {am} {in loc}. <.p>'); thing.t[1218]
BMsg(locked, '{The subj dobj} {is} locked. ') thing.t[4722]
BMsg(look behind, '{I} {find} nothing behind {the dobj}. ') thing.t[5207]
BMsg(look in, '{I} {see} nothing interesting in {the dobj}. ') thing.t[4994]
BMsg(look through, '{I} {see} nothing through {the dobj}. ') thing.t[5234]
BMsg(look under, '{I} {find} nothing of interest under {the dobj}. ') thing.t[5111]
BMsg(mention full score, 'To see your complete list of achievements, use the <<aHref('full score', 'FULL SCORE', 'show full score')>> command. actions.t[216]
BMsg(move no effect, 'Moving {1} {dummy} {has} no effect. ', gActionListStr) thing.t[6662]
DMsg(multi not allowed, 'Sorry; multiple objects aren\'t allowed with that command.'); parser.t[5713]
DMsg(need to hold, '{I} need{s/ed} to be holding {the obj} to do that. '); precond.t[439]
DMsg(no antecedent, 'I\'m not sure what you mean by "{1}".', np.prod.getText()); parser.t[5364]
BMsg(no clean, '{The subj dobj} {doesn\'t need[ed]} cleaning. ') thing.t[6963]
DMsg(no clear exits, 'It{dummy}{\'s} not clear where {i} {can} go from {here}. '); exits.t[453]
DMsg(no compass directions, 'Compass directions {plural} {have} no meaning {here}, '); doer.t[412]
DMsg(no destination, 'That{dummy} {doesn\'t} lead anywhere. '); travel.t[1140]
DMsg(no exit lister, 'Sorry, that command is not available in this game, since there\'s no exit lister. '); actions.t[195]
DMsg(no exits, 'Exits: none. '); exits.t[423]
DMsg(no exits from here, 'There {plural} {are} no exits from {here}. '); exits.t[394]
DMsg(no extra hints, 'Sorry, there are no extra hints in this game. '); actions.t[342]
BMsg(no goodbye response, 'The conversation{dummy} {is} ended. ') actor.t[1869]
BMsg(no hello response, '{I} now {have} {1} attention. ', possAdj) actor.t[1863]
DMsg(no hints to disable, '<.parser>This game doesn\'t have any hints to turn off.<./parser> '); actions.t[330]
DMsg(no interlocutor, '{I}{\'m} not talking to anyone. '); actions.t[845]
DMsg(no journey, '{I}{\'m} not going anywhere. '); actions.t[786]
BMsg(no longer talking to anyone, '{I}{\'m} no longer talking to anyone. ') thing.t[8900]
BMsg(no matched topic, '{The subj dobj} {has} nothing to say on that. ') topicEntry.t[300]
DMsg(no one here, 'There{dummy}{\'s} no one {here} to talk to. '); actions.t[1787]
DMsg(no oops now, 'Sorry, I\'m not sure what you\'re correcting.'); parser.t[5120]
DMsg(no repeat, 'Sorry, there is no action available to repeat. '); actions.t[2918]
BMsg(no response, '{The subj cobj} {doesnot respond[ed]}. ') actor.t[186]
DMsg(no room, 'There {dummy} {is} not enough room {1} {2} for {the obj}. ', objInPrep, theName); thing.t[2109]
DMsg(no room behind, 'There {dummy}{isn\'t} enough room for {the dobj} behind {the iobj}. '); thing.t[5628]
DMsg(no room in, 'There {dummy}{isn\'t} enough room for {the dobj} in {the iobj}. '); thing.t[5443]
DMsg(no room under, 'There {dummy}{isn\'t} enough room for {the dobj} under {the iobj}. '); thing.t[5535]
DMsg(no shipboard directions, 'Shipboard directions {plural} {have} no meaning {here}, '); doer.t[400]
DMsg(no sleeping, 'This {dummy} {is} no time for sleeping. '); actions.t[624]
DMsg(no staging loc, '{The subj obj} {can\'t} be reached. '); precond.t[781]
DMsg(no test scripts, 'There are no test scripts defined in this game. '); debug.t[411]
BMsg(no thoughts, '{I} {have} no thoughts on that particular topic.') thoughts.t[57]
DMsg(no way back, 'There{dummy}{\'s} no way back. '); actions.t[747]
DMsg(none in location, '{I} {see} no {2} {3} {the 4}.', cmd, txt, locQual.locType.prep, locQual.matches[1].obj); parser.t[5527]
DMsg(none in locations, '{I} {see} no {2} {3} any {4}.', cmd, txt, locQual.locType.prep, locQual.prod.getText()); parser.t[5513]
DMsg(none in owner, '{The subj obj} {doesn\'t appear[ed]} to have any {2}.', cmd, txt); parser.t[5473]
DMsg(none in owners, 'No {2} {dummy}appear{s/ed} to have any {3}.', cmd, possQual.prod.getText(), txt); parser.t[5457]
DMsg(none with contents, '{I} {see} no {2} of {3}.', cmd, txt, contQual.matches[1].obj); parser.t[5582]
DMsg(none with contents in list, '{I} {see} no {2} of {3}.', cmd, txt, contQual.prod.getText()); parser.t[5567]
BMsg(north, 'north') travel.t[1555]
BMsg(northeast, 'northeast') travel.t[1587]
BMsg(northwest, 'northwest') travel.t[1595]
BMsg(not attached, '{The subj dobj} {is}n\'t attached to anything. ') attachables.t[174]
BMsg(not attached to that, '{The subj dobj} {isn\'t} attached to {the iobj}. ') attachables.t[271]
BMsg(not closeable, '{The subj dobj} {is} not something that {can} be closed. ') thing.t[4762]
DMsg(not enough nouns, '{I} {don\'t see} that many {2} {here}.', cmd, txt); parser.t[5418]
BMsg(not fastened, '{The subj dobj} {isn\'t} fastened. ') thing.t[7678]
BMsg(not holding, '{I} {amn\'t} holding {the dobj}. ') thing.t[4397]
BMsg(not important, '{The subj cobj} {is} not important. ') thing.t[3873]
DMsg(not in staging location, '{I} need{s/ed} to be <<if stagingLoc.ofKind(Room)>> directly <<end>> precond.t[830]
BMsg(not inside, '{The dobj} {is}n\'t {in iobj}. ') thing.t[7127]
DMsg(not interlocutor, '{I}{\'m} not talking to {1}. ', theName); actor.t[1838]
BMsg(not lit, '{The subj dobj} {isn\'t} lit. ') thing.t[6835]
BMsg(not lockable, '{The subj dobj} {isn\'t} lockable. ') thing.t[5730]
BMsg(not locked, '{The subj dobj} {isn\'t} locked. ') thing.t[5735]
DMsg(not on anything, '{I}{\'m} not on anything. '); actions.t[1380]
BMsg(not plugged in, '{The subj dobj} {isn\'t} plugged into anything. ') attachables.t[836]
BMsg(not plugged into that, '{The subj dobj} {isn\'t} plugged into {the iobj}. ') attachables.t[839]
BMsg(not potable, '{I} {can\'t} drink {1}. ', fluidName) thing.t[6880]
BMsg(not switchable, '{The subj dobj} {can\'t} be switched on and off. ') thing.t[6087]
BMsg(not switched on, '{The subj dobj} {isn\'t} switched on. ') thing.t[6115]
DMsg(not talking, '{I}{\'m} not talking to anyone. '); actions.t[1693]
BMsg(not talking to anyone, '{I}{\'m} not talking to anyone. ') thing.t[8897]
DMsg(not understood, 'I don\'t understand that command.'); parser.t[5019]
BMsg(not worn, '{I}{\'m} not wearing {the dobj}. ') thing.t[6259]
DMsg(note main restore, 'Game restored.<.p>'); misc.t[144]
DMsg(note with script, 'Comment recorded. '); input.t[769]
DMsg(note without script, 'Comment NOT recorded. '); input.t[773]
DMsg(note without script warning, 'Comment NOT recorded. '); input.t[771]
BMsg(nothing attached, 'There {dummy} {isn\'t} anything attached to {the iobj}. ') attachables.t[274]
DMsg(nothing in mind, '{I} {have} nothing in mind to discuss with {1} just {then}. ', gPlayerChar.currentInterlocutor.theObjName); actor.t[6262]
BMsg(nothing on, '{I} {find} nothing of interest on {the dobj}. ') extras.t[190]
DMsg(nothing special, '{I} {see} nothing special about {the 1}. ', self); thing.t[3958]
DMsg(nothing suitable for all, 'There{\'s} nothing suitable for ALL to refer to. '); parser.t[5408]
DMsg(nothing to discuss on that topic, '{I} {have} nothing to discuss on that topic just {then}. '); actor.t[3205]
DMsg(nothing to take, 'There{dummy}{\'s} nothing available to take from {1}. ', gCommand.iobj.theName); actions.t[1336]
DMsg(nowhere back, '{I} {have} nowhere to go back to. '); actions.t[736]
DMsg(npc opens door, '{The subj traveler} open{s/ed} {the obj}. '); travel.t[813]
DMsg(obj needs to be closed, '{The subj obj} need{s/ed} to be closed for that. '); precond.t[258]
DMsg(object needs to be open, '{The subj obj} need{s/ed} to be open for that. '); precond.t[189]
DMsg(off route, '{I}{\'m} no longer on {my} route. Use the GO TO command to set up a new route. '); actions.t[800]
BMsg(okay attach, '{I} attach{es/ed} {1} to {the iobj}. ', gActionListStr) attachables.t[150]
DMsg(okay clean, 'Cleaned|{I} clean{s/ed} {1}. ', gActionListStr) thing.t[6970]
BMsg(okay detach, '{I} detach{es/ed} {1}. ', gActionListStr) attachables.t[200]
BMsg(okay detach from, '{I} detach{es/ed} {1} from {the iobj}. ', gActionListStr) attachables.t[235]
DMsg(okay doff, 'Okay, {I}{\'m} no longer wearing {1}. ', gActionListStr); thing.t[6250]
DMsg(okay fasten, 'Done|{I} fasten{s/ed} {1}. ', gActionListStr); thing.t[7583]
DMsg(okay get in, '{I} {get} in {1}. ', gActionListStr); thing.t[6489]
DMsg(okay get on, '{I} {get} on {1}. ', gActionListStr); thing.t[6357]
BMsg(okay get outof, 'Okay, {i} {get} {outof dobj}. ') thing.t[6561]
DMsg(okay lit, 'Done.|{I} {light} {1}. ', gActionListStr); thing.t[6791]
DMsg(okay lock with, okayLockWithMsg, gActionListStr); thing.t[9196]
DMsg(okay move to, '{I} move{s/d} {1} {dummy} to {the iobj}. ', gActionListStr); thing.t[6723]
DMsg(okay open, okayOpenMsg, gActionListStr); thing.t[4707]
BMsg(okay plug, '{I} plug{s/?ed} {1} into {the iobj}. ', gActionListStr) attachables.t[740]
DMsg(okay plug in, '{I} plug{s/?ed} in {1}. ', gActionListStr); } attachables.t[908]
DMsg(okay pulled, 'Done|{I} pull{s/ed} {1}', gActionListStr); } gadget.t[93]
BMsg(okay push into, '{I} <<if matchPullOnly>> pull{s/ed} <<else>> push{es/ed}<<end>>} {the dobj} into {the iobj}. ') thing.t[8529]
BMsg(okay push out of, '{I} <<if matchPullOnly>> pull{s/ed} <<else>> push{es/ed}<<end>> {the dobj} {outof iobj}. ') thing.t[8597]
DMsg(okay pushed, 'Done|{I} push{es/ed} {1}', gActionListStr); } gadget.t[118]
BMsg(okay set, '{I} {set} {the dobj} to {1}. ', curSetting) gadget.t[208]
DMsg(okay set to, '{I} {set} {1} to {2}. ', gActionListStr, curSetting); thing.t[7314]
DMsg(okay turn to, 'Okay, {I} turn{s/ed} {1} to {2}', gActionListStr, gLiteral); thing.t[7269]
DMsg(okay unlock with, okayUnlockWithMsg, gActionListStr); thing.t[9139]
BMsg(okay unplug, '{I} unplug{s/?ed} {1}. ', gActionListStr) attachables.t[872]
BMsg(okay unplug from, '{I} unplug{s/?ed} {1} from {the iobj}. ', gActionListStr) attachables.t[833]
DMsg(okay wear, 'Okay, {i}{\'m} now wearing {1}. ', gActionListStr); thing.t[6217]
BMsg(only listen, '{I} {can\'t} do that to a sound. ') extras.t[85]
BMsg(only smell, '{I} {can\'t} do that to a smell. ') extras.t[48]
DMsg(onset of darkness, '\n{I} {am} plunged into darkness. '); action.t[292]
DMsg(or, ' or '); actor.t[6437]
BMsg(or list separator, '; or ') actor.t[6516]
DMsg(ordinal out of range, 'Sorry, I don\'t see what you\'re referring to.'); parser.t[5702]
BMsg(out, 'out') travel.t[1643]
BMsg(part of me, '{The subj dobj} {is} part of {me}. ') thing.t[4398]
BMsg(pointless to jump over, 'It {dummy}{is} pointless to try to jump over {the dobj}. ') thing.t[7902]
BMsg(port, 'port') travel.t[1670]
BMsg(pull no effect, 'Pulling {1} {dummy} {has} no effect. ', gActionListStr) thing.t[5295]
DMsg(purloin, '{I} suddenly {find} {myself} holding {1}. ', gActionListStr ); thing.t[8963]
BMsg(push no effect, 'Pushing {1} {dummy} {has} no effect. ', gActionListStr) thing.t[5273]
DMsg(push travel somewhere, '{I} <<if matchPullOnly>> pull{s/ed} <<else>> push{es/ed}<<end>> {the dobj} {1} {the iobj}. ', via.prep); thing.t[8479]
DMsg(push travel traversal, '{I} <<if matchPullOnly>> pull{s/ed} <<else>> push{es/ed}<<end>> {the dobj} {1}. ', gIobj.traversalMsg); thing.t[8475]
DMsg(quit query, '<.p>Do you really want to quit? (y/n)?\n>'); actions.t[25]
DMsg(record off ignored, '<.parser>No command recording is currently being made.<./parser> '); actions.t[2463]
DMsg(record off okay, '<.parser>Command recording ended.<./parser> '); actions.t[2477]
DMsg(recording canceled, '<.parser>Canceled.<./parser> '); } actions.t[2369]
DMsg(recording failed, '<.parser>Failed; an error occurred opening the command recording file.<./parser>'); actions.t[2417]
DMsg(recording failed exception, '<.parser>Failed; <<exc.displayException()>><./parser>'); actions.t[2413]
BMsg(recording okay, '<.parser>Commands will now be recorded. Type <<aHref('record off', 'RECORD OFF', 'Turn off recording')>> actions.t[2397]
BMsg(refuse command, '{I} {have} better things to do. ') actor.t[313]
DMsg(remap error, '<b>ERROR!</b> The long form of remap is no longer available; please use a Doer instead. '); action.t[469]
DMsg(remote contents prefix, '<.p>\^{1} {i} {see} ', irName); senseRegion.t[468]
DMsg(remote contents suffix, '. '); senseRegion.t[473]
DMsg(remote subcontents prefix, '<.p>\^{1} <<pl ? '{plural} {is}' : '{dummy} {is}'>> ', inParentName); senseRegion.t[493]
DMsg(remote subcontents suffix, '. '); senseRegion.t[499]
DMsg(replay canceled, '<.parser>Canceled.<./parser> '); } actions.t[2496]
DMsg(report close, 'Done. |{I} close{s/d} {1}. ', gActionListStr); thing.t[4758]
DMsg(report drop, 'Dropped. |{I} drop{s/?ed} {1}. ', gActionListStr); thing.t[4393]
DMsg(report kiss, 'Kissing {1} {dummy}prove{s/d} remarkably unrewarding. ', gActionListStr); thing.t[7828]
BMsg(report left behind, '<<if moveReport == ''>>Moving {1} <<else>>It also <<end>> {dummy} {leaves} {2} behind. ', theName, makeListStr(lst)); thing.t[4282]
DMsg(report lock, okayLockMsg, gActionListStr); thing.t[5977]
DMsg(report put behind, '{I} {put} {1} behind {the iobj}. ', gActionListStr); thing.t[5591]
DMsg(report put in, '{I} {put} {1} in {the iobj}. ', gActionListStr); thing.t[5408]
DMsg(report put on, '{I} {put} {1} on {the iobj}. ', gActionListStr); thing.t[5336]
DMsg(report put under, '{I} {put} {1} under {the iobj}. ', gActionListStr); thing.t[5499]
DMsg(report switch, 'Okay, {i} turn{s/ed} {1} {2}. ', isOn ? 'on' : 'off', gActionListStr); thing.t[6134]
DMsg(report take, 'Taken. | {I} {take} {1}. ', gActionListStr); thing.t[4154]
DMsg(report turn off, 'Done.|{I} turn{s/ed} off {the dobj}. '); thing.t[6111]
DMsg(report turn on, 'Done.|{I} turn{s/ed} on {the dobj}. '); thing.t[6083]
DMsg(report unlock, okayUnlockMsg, gActionListStr); thing.t[5900]
DMsg(restart query, 'Do you really want to start again from the beginning (y/n)?\n>'); actions.t[62]
DMsg(restore canceled, '<.parser>Canceled.<./parser> '); actions.t[2718]
DMsg(restore corrupted file, '<.parser>Failed: this saved state file appears to be corrupted. This can occur if the file was modified by another program, or the file was copied between computers in a non-binary transfer mode, or the physical media storing the file were damaged.<./parser> '); actions.t[2825]
DMsg(restore failed, '<.parser>Failed: the position could not be restored.<./parser>'); actions.t[2834]
DMsg(restore failed on server, '<.parser>Failed, because of a problem accessing the storage server: <<makeSentence(sse.errMsg)>><./parser>'); actions.t[2798]
DMsg(restore invalid file, '<.parser>Failed: this is not a valid saved position file.<./parser> '); actions.t[2812]
DMsg(restore invalid match, '<.parser>Failed: the file was not saved by this story (or was saved by an incompatible version of the story).<./parser> '); actions.t[2818]
DMsg(restore okay, '<.parser>Restored.<./parser> '); actions.t[2844]
BMsg(reveal move behind, 'Moving {1} {dummy} reveal{s/ed} {2} previously hidden behind {3}. ', theName, makeListStr(hiddenBehind), himName); thing.t[4245]
BMsg(reveal move under, 'Moving {1} {dummy} reveal{s/ed} {2} previously hidden under {3}. ', theName, makeListStr(hiddenUnder), himName); thing.t[4228]
DMsg(route unknown, '{I} {don\'t know} how to get there. ');} thing.t[7438]
DMsg(save cancelled, '<.parser>Canceled.<./parser> '); } actions.t[2581]
DMsg(save failed, '<.parser>Failed; your computer might be running low on disk space, or you might not have the necessary permissions to write this file.<./parser>'); actions.t[2611]
DMsg(save failed on server, '<.parser>Failed, because of a problem accessing the storage server: <<makeSentence(sse.errMsg)>><./parser>'); actions.t[2601]
DMsg(save okay, '<.parser>Saved.<./parser> '); actions.t[2620]
DMsg(say departing dir, '<.p>{The subj traveler} {goes} {1}. ' , depdir.departureName); travel.t[1285]
DMsg(say departing down stairs, '{The subj traveler} {goes} down {1}. ', theName); extras.t[672]
DMsg(say departing through door, '{The subj traveler} {leaves} through {1}. ', theName); travel.t[956]
DMsg(say departing up stairs, '{The subj traveler} {goes} up {1}. ', theName); extras.t[616]
DMsg(say departing vague, '<.p>{The subj traveler} {leaves} the area. '); travel.t[1282]
DMsg(say following dir, '<.p>{The subj follower} follow{s/ed} {the leader} {1}. ', depdir.departureName); travel.t[1306]
DMsg(say following down staircase, '{The subj follower} follow{s/ed} {the leader} down {1}. ', theName); extras.t[685]
DMsg(say following through door, '{The subj follower} follow{s/ed} {the leader} through {1}. ', theName); travel.t[969]
DMsg(say following up staircase, '{The subj follower} follow{s/ed} {the leader} up {1}. ', theName); extras.t[630]
DMsg(say following vague, '<.p>{The subj follower} follow{s/ed} {the leader}. '); travel.t[1303]
DMsg(say head after actor, '{I} head{s/ed} off {1} after {2}. ', conn.traversalMsg, theName); actor.t[2393]
BMsg(say no, 'say no') actor.t[3640]
BMsg(say prefix, 'say ') actor.t[6505]
BMsg(say yes, 'say yes') actor.t[3625]
BMsg(say yes or no, 'say yes or no') actor.t[3664]
DMsg(score not present, '<.parser>This story doesn&rsquo;t use scoring.<./parser> '); actions.t[233]
DMsg(script off ignored, '<.parser>No script is currently being recorded.<./parser>'); actions.t[2334]
DMsg(script off okay, '<.parser>Scripting ended.<./parser>'); actions.t[2348]
DMsg(scripting canceled, '<.parser>Canceled.<./parser>'); } actions.t[2217]
DMsg(scripting failed, '<.parser>Failed; an error occurred opening the script file.<./parser> '); actions.t[2275]
DMsg(scripting failed exception, '<.parser>Failed; <<exc.displayException>><./parser>'); actions.t[2271]
BMsg(scripting okay, '<.parser>The transcript will be saved to the file. Type <<aHref('script off', 'SCRIPT OFF', 'Turn off scripting')>> to actions.t[2289]
BMsg(scripting okay web temp, '<.parser>The transcript will be saved. Type <<aHref('script off', 'SCRIPT OFF', 'Turn off scripting')>> actions.t[2282]
DMsg(short notify status, 'NOTIFY <<isOn ? 'ON' : 'OFF'>>'); score.t[587]
BMsg(should not kiss, 'That hardly {dummy} seem{s/ed} appropriate. ') actor.t[2155]
BMsg(should not pour into, 'It{dummy}{\'s} better not to pour {1} into {the iobj}. ', gDobj.fluidName) thing.t[8159]
BMsg(should not pour onto, 'It{dummy}{\'s} better not to pour {1} onto {the iobj}. ', gDobj.fluidName) thing.t[8162]
BMsg(should not touch actor, '{The subj dobj} {doesn\'t appreciate[d]} being touched. ') actor.t[2223]
BMsg(show, 'show {him interlocutor} ') actor.t[6511]
DMsg(show finish msg, '\b*** {1} ***\b\b', msg); misc.t[923]
DMsg(show notify status, '<.parser>Score notifications are currently <<stat ? 'on' : 'off'>>.<./parser> '); actions.t[275]
DMsg(show score, 'In {1} turn<<turns == 1 ? '' : 's'>> you have scored {2} of a total {3} point<<maxPoints == 1 ? '' : 's'>>. ', turns, points, maxPoints); score.t[442]
DMsg(show score no max, 'In {1} turn<<turns == 1 ? '' : 's'>> you have scored {2} point<<points == 1 ? '' : 's'>>. ', turns, points); score.t[451]
DMsg(show score rank, 'This makes you {1}. ', msg ); score.t[487]
DMsg(show version, '{1} version {2}', nam, ver); modid.t[73]
DMsg(showHintWarning, '<.notification>Warning: Some people don&rsquo;t like built-in hints, since the temptation to ask for help prematurely can become overwhelming when hints are so close at hand. If you&rsquo;re worried that your willpower won&rsquo;t hold up, you can disable hints for the rest of this session by typing <<aHref('hints off', 'HINTS OFF') hintsys.t[664]
BMsg(smell nothing, '{I} {smell} nothing out of the ordinary.<.p>') thing.t[4008]
DMsg(smell nothing intransitive, '{I} {smell} nothing out of the ordinary.<.p>'); actions.t[564]
DMsg(sorry hints disabled, '<.parser>Sorry, but hints have been disabled for this session, as you requested. If you&rsquo;ve changed your mind, you&rsquo;ll have to save your current position, exit the TADS interpreter, and start a new interpreter session.<./parser> '); hintsys.t[611]
BMsg(south, 'south') travel.t[1571]
BMsg(southeast, 'southeast') travel.t[1603]
BMsg(southwest, 'southwest') travel.t[1611]
BMsg(starboard, 'starboard') travel.t[1678]
DMsg(state follow, '{The follower} follow{s/ed} behind {the pc}. '); actor.t[2512]
DMsg(still in nested, '{I} {can\'t} do that while {he actor} {is} {in loc}. '); precond.t[882]
DMsg(suggestion list intro, '{I} could '); actor.t[6240]
BMsg(talk about, 'talk about ') actor.t[6509]
DMsg(taste nothing, '{I} taste{s/d} nothing unexpected.<.p>'); thing.t[4048]
BMsg(tell about, 'tell {him interlocutor} about ') actor.t[6508]
BMsg(tell to, 'tell {him interlocutor} to ') actor.t[6513]
DMsg(test sequence not found, 'Test sequence not found. '); debug.t[457]
DMsg(think, '{I} {think}, therefore {i} {am}. '); actions.t[1924]
DMsg(throw, '{The subj obj} sail{s/ed} through the air and land{s/ed} on the ground. ' ); thing.t[6323]
DMsg(throw at, '{The subj obj} {strikes} {the iobj} and land{s/ed} on the ground. '); thing.t[7186]
DMsg(throw dir, '{I} {throw} {the obj} {1} and {he obj} land{s/ed} on the ground. ', gAction.direction.name ); thing.t[4599]
BMsg(throw falls short, '{The subj dobj} land{s/ed} far short of {the iobj}. ') thing.t[7237]
DMsg(token error, 'I don\'t understand the punctuation {1}', err.curChar_); parser.t[232]
DMsg(too big, '{The subj obj} {is} too big to fit {1} {2}. ', objInPrep, theName); thing.t[2100]
DMsg(too big to carry, '{The subj dobj} {is} too big for {me} to carry. '); thing.t[4327]
BMsg(too dark to see, 'It{dummy}{\'s} too dark to see anything. ') thing.t[3980]
BMsg(too far away, '{The subj obj} {is} too far away. '); thing.t[3456]
BMsg(too far away to hear, '{The subj dobj} {is} too far away to hear distinctly. ') senseRegion.t[911]
BMsg(too far away to hear obj, '{The subj obj} {is} too far away to hear. '); precond.t[542]
BMsg(too far away to read, '{The subj dobj} {is} too far away to read. ') senseRegion.t[930]
BMsg(too far away to see detail, '{The subj dobj} {is} too far away to make out any detail. ') senseRegion.t[856]
BMsg(too far away to smell, '{The subj dobj} {is} too far away to smell distinctly. ') senseRegion.t[985]
BMsg(too far away to smell obj, '{The subj obj} {is} too far away to smell. '); precond.t[585]
BMsg(too heavy, '{The subj cobj} {is} too heavy to move. ') extras.t[555]
BMsg(traverse connector, '{1}', depDir.departureName); travel.t[1319]
BMsg(traverse door, 'through {1}', theName) travel.t[973]
BMsg(traverse path passage, 'down {1}', theName) extras.t[733]
BMsg(traverse stairway down, 'down {1}', theName) extras.t[689]
BMsg(traverse stairway up, 'up {1}', theName) extras.t[634]
BMsg(turn self, '{I} {cannot} turn anything with itself. ') thing.t[4843]
BMsg(turn useless, 'Turning {1} {dummy} achieve{s/d} nothing. ', gActionListStr) thing.t[4799]
DMsg(undo failed, 'Undo failed. '); actions.t[50]
DMsg(undo okay, 'One turn undone: {1}', libGlobal.lastCommandForUndo); actions.t[40]
DMsg(unknown word, 'I don\'t know the word "{1}".', badWord); parser.t[5093]
DMsg(unmatched actor, '{I} {see} no {1} {here}.', txt); parser.t[5318]
DMsg(unmatched noun, '{I} {see} no {2} {here}.', cmd, stripArticle(txt)); parser.t[5335]
BMsg(unthing absent, '{The subj cobj} {isn\'t} {here}. ') extras.t[391]
BMsg(up, 'up') travel.t[1627]
DMsg(vague travel, 'Which way do you want to go? '); actions.t[724]
DMsg(wait, 'Time {dummy} pass{es/ed}. '); actions.t[501]
BMsg(wait to see, '{I} wait{s/ed} to see where {he dobj} {goes}. ') actor.t[2397]
DMsg(waiting for follow, '{The subj myactor} {is} waiting for {the pc} {dummy} to follow {him myactor} {1}. ', nd.departureName); actor.t[6092]
BMsg(west, 'west') travel.t[1579]
BMsg(with key, '(with {1})\n', useKey_.theName) thing.t[5986]
DMsg(yell, '{I} shout{s/ed} very loudly. '); actions.t[519]

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5