ActorHelloTopicclassactor.t[3752]

Actor Hello topic - this handles greetings when an NPC initiates the conversation.

class ActorHelloTopic :   HelloTopic

Superclass Tree   (in declaration order)

ActorHelloTopic
        HelloTopic
                GreetingTopic
                        MiscTopic
                                ActorTopicEntry
                                        ReplaceRedirector
                                                Redirector
                                                        object
                                        TopicEntry
                                                object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

matchObj  matchScore 

Inherited from GreetingTopic :
changeToState  impliesGreeting  includeInList 

Inherited from ActorTopicEntry :
activated  active  autoName  convKeys  curiosityAroused  getActor  isConversational  keyTopics  listOrder  name  suggestAs  timesInvoked 

Inherited from TopicEntry :
isActive  matchExactCase  matchPattern  scoreBoost  topicMatched 

Summary of Methods  

noteInvocation 

Inherited from HelloTopic :
handleTopic 

Inherited from MiscTopic :
matchTopic 

Inherited from ActorTopicEntry :
activate  addToConvKeyTable  buildName  curiositySatisfied  deactivate  getKeyTopics  initializeTopicEntry  isReachable  nodeActive  showKeyTopics  timesToSuggest 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Inherited from TopicEntry :
addTopic  scoreBooster  topicResponse 

Properties  

matchObjOVERRIDDENactor.t[3754]

An ActorHelloTopic matches the actorHelloTopicObj only.

matchScoreOVERRIDDENactor.t[3756]
no description available

Methods  

noteInvocation (fromActor)actor.t[3763]

If we use this as a greeting upon entering a ConvNode, we'll want to stay in the node afterward

Adv3Lite Library Reference Manual
Generated on 28/03/2016 from adv3Lite version 1.5