ByeTopicclassactor.t[3780]

A goodbye topic - this handles both explicit GOODBYE commands and implied goodbyes. Implied goodbyes happen when a conversation ends without an explicit GOODBYE command, such as when the player character walks away from the NPC, or the NPC gets bored and wanders off, or the NPC terminates the conversation of its own volition.

class ByeTopic :   GreetingTopic

Superclass Tree   (in declaration order)

ByeTopic
        GreetingTopic
                MiscTopic
                        ActorTopicEntry
                                ReplaceRedirector
                                        Redirector
                                                object
                                TopicEntry
                                        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

matchObj 

Inherited from GreetingTopic :
changeToState  impliesGreeting  includeInList 

Inherited from ActorTopicEntry :
activated  active  autoName  convKeys  curiosityAroused  getActor  isConversational  keyTopics  listOrder  name  suggestAs  timesInvoked 

Inherited from TopicEntry :
isActive  matchExactCase  matchPattern  matchScore  scoreBoost  topicMatched 

Summary of Methods  

Inherited from GreetingTopic :
handleTopic 

Inherited from MiscTopic :
matchTopic 

Inherited from ActorTopicEntry :
activate  addToConvKeyTable  buildName  curiositySatisfied  deactivate  getKeyTopics  initializeTopicEntry  isReachable  nodeActive  showKeyTopics  timesToSuggest 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
doInstead  doNested  doOtherAction 

Inherited from TopicEntry :
addTopic  scoreBooster  topicResponse 

Properties  

matchObjOVERRIDDENactor.t[3785]

This most general kind of ByeTopic matches every kind of conversation-ending object

Methods  

(none)

Adv3Lite Library Reference Manual
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