FiatLuxobjectdebug.t[192]

The FIAT LUX Action can be used to light up the player character (thus bringing light to a dark location). Repeating the FIAT LUX action removes the light from the player character

FiatLux :   IAction

Superclass Tree   (in declaration order)

FiatLux
        IAction
                Action
                        ReplaceRedirector
                                Redirector
                                        object

Summary of Properties  

Inherited from IAction :
againRepeatsParse 

Inherited from Action :
actionFailed  advanceOnFailure  allowAll  extraMessageParams  failCheckMsg  failedActionCountsAsTurn  implicitTimeTaken  includeInUndo  isConversational  isImplicit  isRepeatable  oldRoom  parentAction  parentAllowAll  preCond  redirectParent  reportImplicitActions  scopeList  spellingPriority  synthParamID  timeTaken  turnsTaken  unhides  verbRule  verifyObj  wasIlluminated 

Summary of Methods  

beforeAction  execAction  turnSequence 

Inherited from IAction :
execCycle  execResolvedAction  resolvedObjectsInScope  scoreObjects  setResolvedObjects 

Inherited from Action :
acknowledgeNotifyStatus  addExtraScopeItems  addImplicitTime  advanceTime  afterAction  announceObject  buildImplicitActionAnnouncement  buildScopeList  checkAction  checkActionPreconditions  commandNotPresent  exec  execGroup  getAll  getAllUnhidden  getMessageParam  getPostImplicitReports  implicitAnnouncement  reportAction  setMessageParam  setMessageParams  spPrefix  spSuffix  synthMessageParam  verify  verifyObjRole  wrapObjectsNP 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
askMissingLiteral  doInstead  doNested  doOtherAction 

Properties  

(none)

Methods  

beforeAction ( )OVERRIDDENdebug.t[200]

no description available

execAction (cmd)OVERRIDDENdebug.t[193]
no description available

turnSequence ( )OVERRIDDENdebug.t[201]
no description available

Adv3Lite Library Reference Manual
Generated on 03/07/2024 from adv3Lite version 2.1