Restoreobject | actions.t[2782] |
Superclass Tree | Property Summary | Method Summary | Property Details | Method Details |
Restore : SystemAction
Restore
SystemAction
IAction
Action
ReplaceRedirector
Redirector
object
Inherited from SystemAction
:
isRepeatable
timeTaken
turnsTaken
Inherited from IAction
:
againRepeatsParse
Inherited from Action
:
actionFailed
advanceOnFailure
allowAll
extraMessageParams
failCheckMsg
failedActionCountsAsTurn
implicitTimeTaken
isConversational
isImplicit
oldRoom
parentAction
parentAllowAll
preCond
redirectParent
reportImplicitActions
scopeList
spellingPriority
synthParamID
unhides
verifyObj
wasIlluminated
askAndRestore
execAction
filePromptFailed
filePromptFailedMsg
performRestore
startupRestore
Inherited from SystemAction
:
afterAction
exec
execCycle
getInputFile
turnSequence
Inherited from IAction
:
execResolvedAction
resolvedObjectsInScope
scoreObjects
setResolvedObjects
Inherited from Action
:
acknowledgeNotifyStatus
addExtraScopeItems
addImplicitTime
advanceTime
announceObject
beforeAction
buildImplicitActionAnnouncement
buildScopeList
checkAction
checkActionPreconditions
commandNotPresent
execGroup
getAll
getAllUnhidden
getMessageParam
implicitAnnouncement
reportAction
setMessageParam
setMessageParams
spPrefix
spSuffix
synthMessageParam
verify
verifyObjRole
wrapObjectsNP
Inherited from ReplaceRedirector
:
redirect
Inherited from Redirector
:
doInstead
doNested
doOtherAction
includeInUndo OVERRIDDEN | actions.t[2994] |
askAndRestore ( ) | actions.t[2802] |
execAction (cmd) OVERRIDDEN | actions.t[2783] |
filePromptFailed ( ) | actions.t[2997] |
filePromptFailedMsg (msg) | actions.t[3005] |
performRestore (fname, code) | actions.t[2912] |
startupRestore (fname) | actions.t[2873] |
Returns true on success, nil on failure. On failure, the caller should simply exit the program. On success, the caller should start the game running, usually using runGame(), after showing any desired introductory messages.