Scriptclass | misc.t[533] |
Superclass Tree | Subclass Tree | Global Objects | Property Summary | Method Summary | Property Details | Method Details |
We define Script in misc.t rather than eventList.t so that other parts of the library can safely test whether something is ofKind(Script) even it eventList.t is not present. The various types and subclasses of script are defined in eventList.t to allow them to be optionally excluded from the build if they're not needed in a particular game.
class
Script : object
Script
EventList
CyclicEventList
ExternalEventList
RandomEventList
ShuffledEventList
StopEventList
SyncEventList
curScriptState | misc.t[565] |
doScript ( ) | misc.t[553] |
By default, we don't do anything at all.
getScriptState ( ) | misc.t[538] |